#120015: "Arena Games should allow turn-based in final days as long as the turn speed is sufficiently rapid"
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Detaljan opis
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• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Koјi је tvoј prеtraživač?
Mozilla v5
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• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Koјi је tvoј prеtraživač?
Mozilla v5
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• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Koјi је tvoј prеtraživač?
Mozilla v5
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• Koji dio pravila nije primijenjen u BGA prilagodbi
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Koji ste potez htjeli učiniti?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
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• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Mozilla v5
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• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. -
• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Molimo da opišеtе problеm prikaza. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
I've been playing a lot of Can't Stop in the final days of this arena season. A 2-player game typically takes ~5-10 minutes to play, even in a turn-based mode. There's absolutely no reason that short games shouldn't be able to do turn-based in the final days of the season, as long as the sum of all players' turn timers does not extend past the end of the Arena Season.
For example: with Can't Stop, a "slow" real-time game gives you only 7 minutes to play. That is not enough time to deal with a doorbell or phone call that might happen unexpectedly during the middle of a game. Because of this, I have always played turn-based, until I recently got into arena.
The fastest turn-based speed, 24 moves per day, says game duration estimate of ~15.3 hours. If there are 5 days left in the Season, that means you could still play a good 7-8 games back to back before the Season ends without any risk of a game not ending before the end of the Season.
Why, on short games like this, are we forced into playing in real-time, which doesn't allow you to have even a brief distraction? There's absolutely no reason for it. The difference on the turn timer between the slowest real-time and fastest turn-based is so significant that even if it meant just adding more real-time options, like a 15min/player slowest real-time option to short games, that there would be way, way less stress playing arena games in the final days. • Koјi је tvoј prеtraživač?
Mozilla v5
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- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
