Overview
Start Fights with other Pirates to gain Treasure and be the first to hold 5 Treasure at the start of your turn
Turn
Each turn you can take two actions, these can be either draw a card or play a card
Drawn cards come from the facedown deck
Playing a card depends on its type
Treasure Cards CANNOT be played, instead you are trying to collect them
Instants are played to the discard after the effect resolves
Crew can be played to an empty Crew space, either your own or someone else's (max 2 per player)
Vessels are played tot their spot on your area and have 3 health (max 1 at a time, but you can play a new vessel to replace the current one)
A Cannon can be played to initiate combat
Combat
Active player picks a single opponent to attack
Active player places one cannon facedown
Active player can place a 2nd cannon facedown if they have both their actions available
Defender can pick up to two combat cards to play facedown
Reveal all cards and count up shots fired, factor in Crew and Vessel abilities, and the player with the most shots wins the combat (ties go to Defender)
The combat loser discards all their crew, except Ghost Crew, and their Vessel takes 1 damage (if this was it's 3rd damage, any cards under it are returned to their owners)
All played combat cards are then discarded
Combat winner looks at opponent's hand and picks a card to take for themself
Game End
If at start of turn a player has 5 Treasures in hand, they display these to everyone and win!