TI-CHU (and not tissue) has been a successful trick-taking game since it was released last century (1991 to be exact.. yeah I'm feeling old too) taking many of its rules and mechanisms from "Zheng Fen," a traditional Chinese game, that itself takes some scoring from "Da Bai" and "Tuo la Ji," two other traditional games.
TICHU has evolved to worldwide popularity since its release thanks to Urs Hostettler, and here is why:
The deck is a standard 52-card pack with four special cards added: dog, phoenix, dragon and Mah Jong. When it's your turn, you may either beat the current top card combination (single card, pair of cards, sequence of pairs, full house, etc.) or pass. If play passes all the way back to the player who laid the top cards, they win the trick, clear the cards, and lead the next one. The card led determines the only combination of cards that can be played on that trick, so if a single card is led, then only single cards are played; if a straight of seven cards is led, then only straights of seven cards can be played, etc.
The last player out in a round gives all the cards they won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, tens and Kings are worth 5, 10 and 10 points, with each hand worth one hundred points without bonuses- but the bonuses are what drive the game. At the start of a round, each player can call "Tichu" prior to playing any cards. This indicates that the player thinks they can empty their hand first this round; if they do so, their team scores 100 points, and if not, their team instead loses 100 points. Cards are dealt at the start of a round in a group of eight and a group of six; a player can call "Grand Tichu" after looking at only their first eight cards for a ±200 point bonus. If both players on a team exit a round prior to either player on the opposite team, then no points are scored for cards and the winning team earns 200 points (with Tichu/Grand Tichu bonuses and penalties being applied as normal).
The first team to 1,000 points wins.
Easy, simple and clever: that's everything you need to play on your commute, or chilling at home, and it's available here:
https://boardgamearena.com/gamepanel?game=tichu
Due to its immense popularity, the game is distributed worldwide, and we would like to thank the game designer, Urs Hostettler, the publisher Fata Morgana, and the fantastic work of our three developers: vinayakr, tchobello and Ginso.
So now you can play this classic gem on BGA in a... sneeze 😉
That's it for now, don't forget that there is an official CONSPIRACY tournament held on BGA that you can join until the 14th of June, to win some awesome prizes.
TICHU next time! 😉
Igrajmo TICHU!
TI-CHU (a ne tkivo) je uspješna igra trikova otkako je objavljena prošlog stoljeća (točnije 1991. godine)
da, i ja se osjećam staro) uzimajući mnoga pravila i mehanizme iz "Zheng Fen", tradicionalne kineske igre, koja sama uzima neke bodove iz "Da Bai" i "Tuo la Ji", dvije druge tradicionalne igre.
TICHU je od izdavanja evoluirao do svjetske popularnosti zahvaljujući Ursu Hostettleru, a evo i zašto:
Špil je standardni paket s 52 karte s dodanim četiri posebne karte: pas, feniks, zmaj i Mah Jong.
Kad dođete na red, možete pobijediti trenutnu kombinaciju gornjih karata (pojedinačna karta, par karata, slijed parova, full house, itd.) Ili dodati.
Ako igra pređe natrag na igrača koji je položio gornje karte, oni će osvojiti trik, očistiti karte i voditi sljedeću.
Kartica na čelu određuje jedinu kombinaciju karata koja se može odigrati na taj trik, pa ako se vodi jedna karta, igraju se samo pojedinačne karte; ako se vodi ravno od sedam karata, tada se mogu igrati samo ravni od sedam karata itd.
Posljednji igrač u krugu daje sve karte koje je osvojio igraču koji je prvi izašao, a neigrane karte posljednjeg igrača daju se suprotnom timu.
Petice, desetke i Kraljevi vrijede 5, 10 i 10 bodova, a svaka ruka vrijedi stotinu bodova bez bonusa - ali bonusi su ono što pokreće igru.
Na početku runde, svaki igrač može nazvati " Tichu " prije igranja bilo koje karte.
To ukazuje na to da igrač misli da prvo može isprazniti ruku u ovoj rundi; ako to učine, njihov tim postiže 100 bodova, a ako ne, njihov tim umjesto toga gubi 100 bodova.
Karte se dijele na početku runde u grupi od osam i grupi od šest; igrač može nazvati " Grand Tichu " nakon što pogleda samo svojih prvih osam karata za bonus od ± 200 bodova.
Ako oba igrača u momčadi napuste rundu prije bilo kojeg igrača iz suprotne momčadi, tada se za bodove ne postižu bodovi, a pobjednička momčad zarađuje 200 bodova (s Tichu / Grand Tichu bonusima i kaznama koji se primjenjuju kao i obično).
Prva momčad s 1.000 bodova pobjeđuje.
Jednostavno, jednostavno i pametno: to je sve što vam treba za igranje putovanja na posao ili hlađenje kod kuće, a dostupno je ovdje:
https://boardgamearena.com/gamepanel?game=tichu
Zbog svoje ogromne popularnosti, igra se distribuira širom svijeta, a mi bismo željeli zahvaliti dizajneru igara, Ursu Hostettleru, izdavaču Fata Morgana i fantastičnom radu naša tri programera: vinayakr, tchobello i Ginso.
Tako da sada možete igrati ovaj klasični dragulj na BGA u ...
kihanje
To je za sada to, ne zaboravite da se na BGA održava službeni CONSPIRACY turnir kojem se možete pridružiti do 14. lipnja i osvojiti neke sjajne nagrade.
Sljedeći put TICHU!