In case you didn't know the definition of a Patchwork, it's a bit like Board Game Arena:
*A large piece of fabric obtained by sewing pieces of other cloth together. A lot of them.
PATCHWORK, made by the über-famous game designer Uwe Rosenberg, isn't exactly a novelty.
Released in 2014, the game has taken the world by storm and met the success it deserves, winning many worldwide awards and prizes (2017 Årets Spel Best Family Game Winner, 2016 Lys Grand Public Finalist,
2016 International Gamers Award- General Strategy: Two-players Nominee, 2015 Spiel der Spiele Special Prize Winner, 2014 Golden Geek Best Abstract Board Game Winner, to say the least...
**So what's all the fuss about?
**
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. Each player takes five buttons- the currency/points in the game- and someone is chosen as the start player.
On their turn, a player either purchases one of the next three available patches or passes. To purchase a patch, you pay the cost in buttons shown on the patch, move the spool to that patch's location in the circle of patch tiles, add the patch to your game board, then advance your time token on the time track a number of spaces equal to the time shown on the patch. You are free to place the patch anywhere on your board that does not overlap other patches, but you probably want to fit things together as tightly as possible. If your time token is behind or on top of the other player's time token, you take another turn; otherwise play passes to your opponent. Instead of purchasing a patch, you can choose to pass; to do this, you move your time token to the space immediately in front of the opponent's time token, then take one button from the bank for each space you moved.
In addition to a button cost and time cost, each patch also features 0-3 buttons, and when you move your time token past a button on the time track, you earn "button income": take the number of buttons depicted on your personal game board from the bank.
The time track depicts five little 1x1 patches on it, and during set-up you place five actual 1x1 patches on these spaces. Whoever passes this patch on the time track first claims this patch and immediately places it on his game board.
Additionally, the first player to completely fill in a 7x7 square on his game board earns a bonus tile worth 7 extra points at the end of the game. (Of course, this doesn't happen in every game.)
When a player takes an action that moves his time token to the central square of the time track, he takes one final button income from the bank. Once both players are in the center, the game ends and scoring takes place. Each player scores one point per button in his possession, then loses two points for each empty square on his game board. Scores can be negative. The player with the most points wins.
That's it. As simple as it sounds.
You want to see it for yourself? Great. Our developer Victoria_La did splendid work in adapting the game for Board Game Arena: Thanks to her work, you can even play it from your phone as easily as on any computer. All of our thanks for making it possible!
You can check the game page right here if you wanna have a look at some games:
https://boardgamearena.com/gamepanel?game=patchwork
The BGA Crew also thanks the team from Lookout Games for giving us the rights to have the game on our platform, as well as Uwe Rosenberg. Always a pleasure.
So now is the time for you to master the craft of sewing small pieces of cloth together in different designs, colours, or textures. For better or worse.
We recommend you play it with a friend.
Or make a new one on BGA to play with.
It's all a matter of finding the one you'll stitch the best with.
Life is like that.
Like BGA.
Take care and enjoy this very nice game, more of them are coming your way until the end of the month!
See you next Wednesday for another release. 😉
PATCHWORK JE DOSTUPAN ODMAH: Ne pletemo!
U slučaju da niste znali definiciju Patchwork -a, to je pomalo poput Board Game Arena:
Veliki komad tkanine dobiven spajanjem komada druge tkanine.
Puno njih.
PATCHWORK, koji je izradio über poznati dizajner igara Uwe Rosenberg, nije baš novost.
Objavljena 2014. godine, igra je zauzela cijeli svijet i postigla uspjeh koji zaslužuje, osvojivši mnoge svjetske nagrade i nagrade (Pobjednik najbolje obiteljske igre Årets Spel 2017., veliki javni finalist Lys 2016.,
Međunarodna nagrada za igrače za 2016.- Opća strategija: Nominiran za dva igrača, dobitnik posebne nagrade Spiel der Spiele za 2015., dobitnik Zlatne štrebe za najbolju apstraktnu društvenu igru, u najmanju ruku ...
U čemu je onda fora?
U Patchwork-u dva se igrača natječu u izgradnji najestetičnijeg (i s visokim brojem bodova) patchwork jorgana na osobnoj ploči za igru 9x9.
Svaki igrač uzima pet gumba- valutu/bodove u igri- i netko je odabran za početnog igrača.
Na svom potezu igrač ili kupuje jednu od sljedeće tri dostupne zakrpe ili propusnice.
Za kupnju zakrpe plaćate troškove gumbima prikazanima na zakrpi, premjestite kalem na mjesto te zakrpe u krug pločica za zakrpe, dodajte zakrpu na ploču za igru, a zatim unaprijed označite vrijeme na vremenskom zapisu razmaci jednaki vremenu prikazanom na zakrpi.
Zakrpu možete postaviti bilo gdje na ploči koja ne preklapa druge zakrpe, ali vjerojatno želite što je moguće čvršće spojiti stvari.
Ako je vaš vremenski znak iza ili iznad vremenskog znaka drugog igrača, krenite na drugi potez; u protivnom igra prolazi vašem protivniku.
Umjesto da kupite zakrpu, možete odabrati prolazak; da biste to učinili, pomaknite svoj vremenski token u prostor neposredno ispred protivničkog vremenskog znaka, a zatim uzmite jedan gumb iz banke za svaki prostor koji ste premjestili.
Osim cijene gumba i troška vremena, svaka zakrpa također sadrži 0-3 gumba, a kada premjestite token vremena pored gumba na vremenskoj stazi, zarađujete "prihod od gumba": uzmite broj gumba prikazanih na vašem osobnom igraća ploča iz banke.
Vremenski zapis prikazuje pet malih 1x1 zakrpa na njemu, a tijekom postavljanja postavljate pet stvarnih 1x1 zakrpa na ove prostore.
Tko god prođe ovu zakrpu na vremenskoj stazi, prvi polaže pravo na ovu zakrpu i odmah je stavlja na svoju ploču za igru.
Osim toga, prvi igrač koji potpuno ispuni kvadrat veličine 7x7 na svojoj ploči za igru zarađuje bonus pločicu vrijednu 7 dodatnih bodova na kraju igre.
(Naravno, to se ne događa u svakoj igri.)
Kada igrač poduzme radnju koja pomiče njegov vremenski znak na središnji kvadrat vremenskog zapisa, on uzima posljednji prihod od gumba od banke.
Nakon što su oba igrača u centru, igra završava i postiže se bodovanje.
Svaki igrač postiže jedan bod po gumbu koji posjeduje, a zatim gubi dva boda za svaki prazan kvadrat na svojoj ploči za igru.
Ocjene mogu biti negativne.
Igrač s najviše bodova pobjeđuje.
To je to.
Koliko god jednostavno zvučalo.
Želite li to vidjeti sami?
Sjajno.
Naša programerka Victoria_La odradila je sjajan posao u prilagodbi igre za Board Game Arena: Zahvaljujući njezinu radu, čak je možete igrati sa svog telefona lako kao na bilo kojem računalu.
Hvala svima što ste nam to omogućili!
Ovdje možete provjeriti stranicu igre ako želite pogledati neke igre:
https://boardgamearena.com/gamepanel?game=patchwork
BGA Crew također zahvaljuje timu iz Lookout Gamesa koji nam je dao prava da igru imamo na našoj platformi, kao i Uweu Rosenbergu.
Uvijek zadovoljstvo.
Došao je trenutak da savladate zanat šivanja malih komada tkanine u različitim izvedbama, bojama ili teksturama.
U dobru i zlu.
Preporučujemo da je igrate s prijateljem.
Ili napravite novu na BGA -i za igru.
Sve je stvar pronalaska onog s kojim ćete najbolje ušiti.
Život je takav.
Kao BGA.
Čuvajte se i uživajte u ovoj vrlo lijepoj igri, još njih stiže vam do kraja mjeseca!
Vidimo se sljedeće srijede za još jedno izdanje.