Oh, look! A pyramid!
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing — and the stones to back up their plans — will prove to be Egypt's best builder.
Selected for Spiel 2016, Imhotep took a long time to be distributed worldwide. The author offers us a game that brings to mind Zooloretto (the boats that you load but that others can send), Egezia and its multiple market bonuses (of end, of collection, of additional actions), Azul (its arrangement of stones in the tomb) and Pyramids (for its sites where you build in various ways). Imhotep combines several of these mechanics to make a brilliant game.
There are a lot of interactions, as well as opportunistic moves, where your neighbor will inevitably screw up your plans at some point, it is also a game of placement with several ways to win points (and double-sided boards to change the game).
Quite a short and rich game, Imhotep's concept works perfectly, being simple and devious, all without dilemmas for our lil' builders' hearts.
A game worth trying if you've never got your hands on it, by clicking here:
https://boardgamearena.com/gamepanel?game=imhotep
A huge thanks to Phil Walker-Harding, the game designer, as well as the KOSMOS team for giving their authorization to bring this wonder to Board Game Arena.
Let's not forget the most important : XCID, who developed the game for the platform in a pretty efficient way.
Now it's time for you to play it!
Let us know what you think about this game, or... walk like an Egyptian!
IMHOTEP: IMHO to je piramidalna shema!
Oh, pogledaj!
Piramida!
U Imhotepu, igrači postaju graditelji u Egiptu koji žele oponašati prvog i najpoznatijeg tamošnjeg arhitekta, naime Imhotepa.
Tijekom šest rundi čamcem premještaju drveno kamenje kako bi stvorili pet temeljnih spomenika, a u zaokretu igrač bira jednu od četiri radnje: nabavi novo kamenje, utovari kamenje na čamac, donese čamac do spomenika ili odigra akciju kartica.
Iako ovo zvuči lako, naravno, drugi igrači neprestano ometaju vaše planove izgradnje tako što provode svoje vlastite planove.
Samo oni s najboljim tajmingom - i kamenjem za podupiranje svojih planova - pokazat će se kao najbolji egipatski graditelji.
Odabran za Spiel 2016., Imhotepu je trebalo dugo da se distribuira diljem svijeta.
Autor nam nudi igru koja podsjeća na Zooloretto (čamce koje ukrcavate, ali koje drugi mogu poslati), Egezia i njezine višestruke tržišne bonuse (kraja, prikupljanja, dodatnih radnji), Azul (njegov raspored kamenja u grobnica) i piramide (za mjesta na kojima se gradi na razne načine).
Imhotep kombinira nekoliko ovih mehanika kako bi napravio briljantnu igru.
Mnogo je interakcija, kao i oportunističkih poteza, gdje će vam susjed u nekom trenutku neminovno zeznuti planove, to je i igra plasmana s nekoliko načina za osvajanje bodova (i dvostrane ploče za promjenu igre) .
Prilično kratka i bogata igra, Imhotepov koncept radi savršeno, jednostavan je i zaokret, sve bez dilema za srca naših malih graditelja.
Igra koju vrijedi isprobati ako je nikada niste dobili, klikom ovdje:
https://boardgamearena.com/gamepanel?game=imhotep
Veliko hvala Philu Walker-Hardingu, dizajneru igara, kao i KOSMOS timu što su dali svoje ovlaštenje da ovo čudo dovedu u Board Game Arena.
Ne zaboravimo najvažnije: XCID, koji je razvio igru za platformu na prilično učinkovit način.
Sada je vrijeme da je igrate!
Javite nam što mislite o ovoj igri ili...
hodaj kao Egipćanin!