A game from the gods, for the simple mortals...
Highly-acclaimed by critics, winning many commendations worldwide, Deus was surely a game to talk about when it was released in 2014.
MinD-Spielepreis Complex Game Nominee, Tric Trac Nominee, Lys Passioné Finalist, Kennerspiel des Jahres Recommended, International Gamers Award, As d'Or - Jeu de l'Année Nominee and Golden Geek Award nominee.
To say the least, the game by Belgian's designer Sébastien Dujardin (Troyes, Black Angel, Tournay, etc...), was an event like most of his releases.
In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.
When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.
When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.
The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.
**A euro-game that's not as complicated as it sounds, based on a civilization-building theme. Let's dive into more details...
**
Hands down the best part of this game is the way meeples and cards are connected by category. That means when you play the War Elephants card, you not only gain one new army meeple together with the ability to move it 2 spaces, but that ability now also applies to every other army meeple you have. There are lots of interesting implementations of this concept throughout the design. Yet despite all this, the game is lightweight.

Two more quirks to explain. Temple cards are pretty much just the 6-cost devs from Race, offering endgame VP for objectives. Barbarian villages dot the map and offer one-time VP when surrounded and pacified. The game ends when either the barbarians or the temples run out (there's a common pool of temple meeples for all the players).
Player interaction is limited to blocking, raiding (stealing VP/gold) and competition over the temple meeples and barbarian villages.

Remember that to keep chugging along you will need cards, resource tokens (or gold which buys anything at 4:1), and meeples. You start with a 2 or 3 turn supply of resources gold, and a slightly bigger supply of meeples and cards.
What happens when you run out?
Instead of building, you can perform an offering to the gods. You throw away any number of cards, dedicating them to the Roman god of your choice by discarding at least one card of that suit (Mars = military, Neptune = maritime, you get the picture).
In exchange:
- One meeple of the appropriate shape is added to your personal supply.
- You refill your hand to 5 cards.
- Each god grants an additional bonus that scales with the number of cards you discard: Neptune gives you 2 gold for each card; Ceres (production) gives you resources of your choice; Minerva (science) grants bonus card draws; Vesta (civil) grants VP; Mars (military) grants extra meeples of your choice; and Jupiter (temple) lets you use any other god's power.
DEUS is a rich euro-game that's shining from its original design. It's not complex, but rich in terms of choices.
If you have played Deus, now's your chance to get your hands on it again for another game.
If you have NEVER played Deus, we can tell you it's worth taking the time to get into the rules.
The best part in the game is that even if there are good players that will know which strategy to adopt depending on the cards they got at the beginning, there's always a strategy to get out of the "beginning-mist". And winning will bring you so much joy that you will probably never forget a game you've won.
Take a look at the rules, watch some games in progress and play it now by clicking here:
https://boardgamearena.com/gamepanel?game=deus
Of course, we would like to thanks Sebastien Dujardin and Pearl Games for their help bringing Deus to the platform.
But more importantly: we would love to thanks Robinzig for the outstanding development of this game. That's a beast of combo-management and while possibilities could be endless, he managed to make the game totally playable on BGA. Kudos to him!
The game being magnified by Maeva Da Silva and Christine Deschamps, you don't have an excuse, if you're into games that are a bit bigger than your average family-sized game, you've come to the right place.
This is a game you should totally try.
At least once in a lifetime.
That's it for now, see you next Wednesday for more amazing games!
DEUS: Kad Catan upozna Trku za galaksiju u Rimskom carstvu.
Igra bogova, za jednostavne smrtnike...
Vrlo hvaljena od strane kritičara, koja je osvojila mnoge pohvale diljem svijeta, Deus je zasigurno bila igra o kojoj se pričalo kada je objavljen 2014. godine.
MinD-Spielepreis Complex Game Nominee, Tric Trac Nomines, Lys Passioné finalist, Kennerspiel des Jahres Recommended, International Gamers Award, As d'Or - Jeu de l'Année Nominee i Golden Geek Award nominiran.
Najblaže rečeno, igra belgijskog dizajnera Sébastiena Dujardina (Troyes, Black Angel, Tournay, itd...), bila je događaj kao i većina njegovih izdanja.
U Deusu igrači rade na razvoju vlastitih civilizacija u zajedničkom okruženju.
Svaki igrač započinje igru s pet karata za izgradnju, a na potezu igrač ili koristi jednu od tih karata za izgradnju zgrade ili odbacuje jednu ili više karata kako bi prinio ponudu bogu.
Karte dolaze u šest boja: crvena za vojsku, zelena za proizvodnju resursa, plava za trgovinu, smeđa za bodovanje, ljubičasta za sljepoočnice i žuta za razne efekte.
Kada gradite zgradu, gradite je na odgovarajućem mjestu na modularnoj ploči za igru — koja je veličine na temelju broja igrača s šesterokutnim pločicama sastavljenim od sedam krajobraznih „krugova“ — zatim stavite kartu u svoj osobni tablu u odgovarajući snop karata u boji i aktivirajte snagu svih tih karata koje su već u vašoj tablici, počevši od kartice na dnu hrpe.
Kada date ponudu, odbacujete karte, a zatim dobivate pomoć boga povezanog s jednom od karata koju ste odbacili, pri čemu broj karata određuje snagu pridružene akcije.
Zatim napunite svoju ruku na pet karata.
Igra završava ili kada su sva barbarska sela na ploči za igru opkoljena i napadnuta ili kada su svi hramovi izgrađeni.
Tko ima najviše bodova pobjeđuje.
Euro-igra koja nije tako komplicirana kao što zvuči, temeljena na temi izgradnje civilizacije.
Uronimo u više detalja...
Najbolji dio ove igre je način na koji su meeples i karte povezani po kategorijama.
To znači da kada igrate na kartu War Elephants, ne dobivate samo jednog novog vojnog meeplea zajedno s mogućnošću da ga pomaknete za 2 mjesta, već se ta sposobnost sada također primjenjuje na sve druge vojne meeple koje imate.
Postoji mnogo zanimljivih implementacija ovog koncepta u cijelom dizajnu.
Ipak, unatoč svemu tome, igra je lagana.
Još dvije neobične stvari za objašnjenje.
Temple karte su uglavnom samo 6-cijenovni programeri iz Racea, nudeći endgame VP za ciljeve.
Barbarska sela razbacana su po karti i nude jednokratnu VP kada su okružena i umirena.
Igra završava kada barbari ili hramovi ponestane (postoji zajednički bazen hramskih meeplesa za sve igrače).
Interakcija igrača ograničena je na blokiranje, prepad (krađa VP/zlata) i natjecanje u hramskim meeplema i barbarskim selima.
Imajte na umu da će vam trebati karte, žetoni resursa (ili zlato koje kupuje bilo što u omjeru 4:1) i meeples da biste nastavili s puhanjem.
Počinjete s opskrbom zlata u 2 ili 3 kruga i nešto većom opskrbom meepla i karata.
Što se događa kad ponestane?
Umjesto građenja, možete izvršiti prinošenje bogovima.
Bacate neograničen broj karata, posvećujući ih rimskom bogu po svom izboru tako što ćete odbaciti barem jednu kartu te boje (Mars = vojni, Neptun = pomorski, dobivate sliku).
U zamjenu:
1.
Jedan meeple odgovarajućeg oblika dodaje se vašoj osobnoj zalihi.
2.
Dopunjavate svoju ruku na 5 karata.
3.
Svaki bog daje dodatni bonus koji se mijenja s brojem karata koje odbacujete: Neptun vam daje 2 zlata za svaku kartu; Ceres (proizvodnja) vam daje resurse po vašem izboru; Minerva (znanost) odobrava izvlačenje bonus kartica; Vesta (civilno) daje VP; Mars (vojni) daje dodatne meeples po vašem izboru; a Jupiter (hram) vam omogućuje korištenje bilo koje druge božje moći.
DEUS je bogata euro-igra koja blista svojim izvornim dizajnom.
Nije složen, ali bogat u smislu izbora.
Ako ste igrali Deus, sada je vaša prilika da se ponovno uhvatite u ruke za drugu igru.
Ako NIKAD niste igrali Deus, možemo vam reći da vrijedi odvojiti vrijeme i ući u pravila.
Najbolji dio u igri je da čak i ako postoje dobri igrači koji će znati koju strategiju usvojiti ovisno o kartama koje su dobili na početku, uvijek postoji strategija za izlazak iz "magle početka".
A pobjeda će vam donijeti toliko radosti da vjerojatno nikada nećete zaboraviti igru koju ste pobijedili.
Pogledajte pravila, pogledajte neke igre u tijeku i igrajte ih sada klikom ovdje:
https://boardgamearena.com/gamepanel?game=deus
Naravno, željeli bismo zahvaliti Sebastienu Dujardinu i Pearl Games na pomoći u dovođenju Deusa na platformu.
Ali što je još važnije: rado bismo zahvalili Robinzigu na izvanrednom razvoju ove igre.
To je zvijer za upravljanje kombinacijama i iako bi mogućnosti mogle biti beskonačne, uspio je igru učiniti potpuno igrivom na BGA.
Svaka mu čast!
Igru koju uveličavaju Maeva Da Silva i Christine Deschamps, nemate izgovor, ako volite igre koje su malo veće od vaše prosječne obiteljske igre, došli ste na pravo mjesto.
Ovo je igra koju biste u potpunosti trebali isprobati.
Barem jednom u životu.
To je to za sada, vidimo se sljedeće srijede na još nevjerojatnih igara!
