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Prekini tutorial
Clutron

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Ovaj vodič postoji zahvaljujući: Clutron
0000
ClutronWelcome to the tutorial for [red]*Mother Road: Route 66[/red]*. Mother Road: Route 66 is a push your luck style game where you are rolling dice and trying to move your cars down the road faster than the other travelers, scoring points for completed trips. Most points at the end will be the winner. Let's get to the table to learn how to play.1dicelabel_1_4001
ClutronHere in the middle you will see our first roll of the dice for our turn. BGA will automatically give you all options for the dice combinations and so all you have to do is select which set you want. For each of the numbers you select to keep, you will move your car along that road on the board.2dicelabel_3_4000
ClutronSpeaking of which, down here is the board. You will see several cubes already on the board because we are 4th in turn order, but let's go over everything before we start playing. First thing to note is that each number you can roll on two dice are represented on the board. The green signposts as pointed out below indicate what number that road corresponds to.3board000cell2_9 12
ClutronEach road is a different length, and so more commonly rolled numbers like *7*, take longer to travel. While harder to roll numbers like *2* and *12* are quick to travel along. Completing a road will earn you points towards winning the game.4board000
ClutronLet's take a closer look at the *9* road. The numbers at the end of the road are the amount of points you earn for completing it, in this case the first person to complete the trip earns 7 points. When that happens, the next closest player to the end, who is also in one of the starred spaces, will earn the lower number, in this case 4 points.5cell2_9000
ClutronThere is more to the movement of cars along the track, but I will explain that as we play.6cell2_9000
ClutronLastly, you can look on your player board for information like how many cars you have left to place, as well as your current score.7main_board_C_88393020000
ClutronLet's get to playing the game. I feel like starting on the edges might be a good idea to get some quick points. Click on this check mark to select *11* and *4* as our numbers.8dicelabel_3_1010confirm_3 16
ClutronNotice two of our three cars were placed on the board. This is because we can only progress on three roads at a time in a single turn, and that is where the push your luck aspect comes in. After rolling dice you can stop or keep going. If you stop you save your progress, but if you keep going you could progress further, but you also risk losing all progress you gained this turn.1cell2_1161cb35101725300car_4_4 1 car_4_11 1
ClutronSomething else to notice is that we started on the second spot on the 4 road, why is that? That's because the red player occupies the first space already, and whenever you come to a space occupied by someone else, you just skip over that space. So being a little slow to progress on the track can make for big gains later by hopping over your opponents.2car_4_461cb35101725300
ClutronNow's it's time to decide if we keep going or not. Since the board is wide open and we still have a car to place, there's no reason not to keep going. Click *continue* to roll the dice again.3reroll61cb35101725310
ClutronLet's make some more progress on *4*, pick this middle combination to progress on *4* and *5*.1dicelabel_2_161cb3512b25f110confirm_2 16
ClutronWe have our cars on some pretty high and low numbers so I think it would be best to save our progress. Click *Stop* to finish our turn and place out our cubes on the board.1pass61cb351959d4e10
ClutronNotice our opponent decided to progress on the *10* road, and since he had a cube placed there already, they start there instead of at the start of the road. Let's keep going and see what else happens.1car_1_1061cb38db5b98400
ClutronOur opponent stopped, so his progress is saved. Once again looking at the *10* road you see that the cube is moved to the new space where he stopped his car. This is how you will progress on these roads over multiple turns. Let's keep going.1cube_1_1061cb395ea8a5500
ClutronThey are really pushing their luck, and so far it's paid off. Look how far they have gotten on the *9* road in just this turn.1car_2_961cb4aebde62b00
ClutronIt's our turn again, let's continue our progress on *11*. Pick the dice for *6* and *11*.1confirm_161cb4cbb2ce5410confirm_1 16
ClutronNo reason to stop, let's *continue*.1reroll61cb51ac23a5710
ClutronWe are going to select the *12* dice this time to start on that short road, but if you look you will see that the other dice are greyed out. That is because those dice won't contribute to any progress this turn.1confirm_461cb51aedc6df10confirm_4 16
ClutronI feel pretty safe with a car on the *6* road, so let's roll again. Click *continue*.1reroll61cb51c1d3bc010
ClutronNice, we got another *6*. Select it.1confirm_161cb51c465ba010confirm_1 16
ClutronIt's still feeling pretty good so let's roll again, click *continue*.1reroll61cb51c7476bd10
ClutronOh no! The numbers we rolled don't match any of the roads we have cars on this turn and so we are forced to stop, losing all progress for this turn. This is the risk you run when you keep rolling, sometimes your luck runs out. Click on the *Forced Stop* button to end our turn without saving any progress. :(1dice361cb51cc28c7d10
ClutronOh, our opponent did it, they made it to the end of the *4* road. If they end their turn without being forced to stop they will claim that road's 8 points.1cell_4_-261cb70144719100
ClutronThey pushed their luck pretty far, but managed to secure the *4* road. They score 8 points, but since no one else made it to the starred spaces, the 4 points for second place are lost. Now this road is closed, meaning no one can progress on it for the rest of the game. This means your options for roads to travel on shrink as the game goes on.1stop_461cb703cc73d200
ClutronAnd that's it. On each turn you will roll dice and decide to either keep going or stop, pushing your luck as far as you can on each turn. Once 8 of the 11 roads have been completed, the game will end and the player with the highest score is the winner.3cell2_761cb703cc73d201
ClutronI hope you enjoyed this tutorial, please leave a rating and enjoy your future games of [red]*Mother Road: Route 66*[/red].4cell2_761cb703cc73d201
Clutron

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The Mother Road: Route 66

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Designer: Sid Sackson, Rick Soued

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Developed by: stefano

Release 211222-2041


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