Ova stranica BGA wiki prikazana je na engleskom jeziku jer još nema sadržaja na vašem jeziku. Slobodno ga kreirajte !
- dbmodel.sql - database model
- gameinfos.inc.php - meta-information
- gameoptions.json - game options & user preferences
- img/ - game art
- Game Metadata Manager - tags and metadata media
- material.inc.php - static data
- misc/ - studio-only storage
- modules/ - additional game code
- states.inc.php - state machine
- stats.json - statistics
- X.action.php - player actions
- X.css - interface stylesheet
- Game.php - main logic
- X.js - interface logic
- X.view.php - dynamic game layout
- X_X.tpl - static game layout
Official
- Deck: a PHP component to manage cards (deck, hands, picking cards, moving cards, shuffle deck, ...).
- Draggable: a JS component to manage drag'n'drop actions.
- Counter: a JS component to manage a counter that can increase/decrease (ex: player's score).
- ExpandableSection: a JS component to manage a rectangular block of HTML than can be displayed/hidden.
- Scrollmap: a JS component to manage a scrollable game area (useful when the game area can be infinite. Examples: Saboteur or Takenoko games).
- Stock: a JS component to manage and display a set of game elements displayed at a position.
- Zone: a JS component to manage a zone of the board where several game elements can come and leave, but should be well displayed together (See for example: token's places at Can't Stop).
Undocumented component (if somebody knows please help with docs)
- Wrapper: a JS component to wrap a <div> element around its child, even if these elements are absolute positioned.
Unofficial
- BGA Code Sharing - Shared resources, projects on git hub, common code, other links
- BGA Studio Cookbook - Tips and instructions on using API's, libraries and frameworks
- Common board game elements image resources
- First steps with BGA Studio
- Create a game in BGA Studio: Complete Walkthrough
- Tutorial reversi
- Tutorial gomoku
- Tutorial hearts
- BGA Studio Guidelines
- BGA game Lifecycle
- Pre-release checklist
- Post-release phase
- Player Resources - add player help/rules to your game page
- Translations - make your game translatable
- Game Replay
- Mobile Users
- 3D
- Compatibility
- Studio FAQ
- Tools and tips of BGA Studio - Tips and instructions on setting up development environment
- Studio logs - Instructions for log access
- Practical debugging - Tips focused on debugging
- Troubleshooting - Most common "I am really stuck" situations
- Studio Bugs - Reports against Studio itself (not BGA!)