#15545: "Speed up ship / dice movement animations to make games less time-consuming."
O čеmu је ovaј izvеštaј?
Što se desilo ? Molim vas odaberite ispod
Što se desilo ? Molim vas odaberite ispod
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Detaljan opis
• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
• Koјi је tvoј prеtraživač?
Opera browser
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
• Koјi је tvoј prеtraživač?
Opera browser
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Koјi је tvoј prеtraživač?
Opera browser
• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Koјi је tvoј prеtraživač?
Opera browser
• Koji dio pravila nije primijenjen u BGA prilagodbi
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
• Koјi је tvoј prеtraživač?
Opera browser
• Koji ste potez htjeli učiniti?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Opera browser
• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Opera browser
• Molimo da opišеtе problеm prikaza. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Koјi је tvoј prеtraživač?
Opera browser
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
• Koјi је tvoј prеtraživač?
Opera browser
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
Hi, in my opinion the big flaw of Quantum is the playing time of the single game.
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN• Koјi је tvoј prеtraživač?
Opera browser
Prijavite povijest
The long playing time prevents many gamers from insisting and deepening this game, preferring shorter and simpler games instead.
In my opinion, this problem of time could be partially solved by speeding up the ship / dice movement animations (or even making them instantaneous).
Maybe the speeded animations (or snapshots) could be selected as a game variant for experts during the construction of the table.
By speeding up the animations, I think you can cut a good 30% of the game time (if not more).
In addition to speeding up, a "trail" could be added that could make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at the destination.
Thanks in advance.
by ALA-IN
In my opinion the big flaw of Quantum is the playing time of the single game.
The long playtime prevents many players from persisting and delving into this game, preferring shorter, simpler games instead.
In my opinion, this timing issue could be partially solved by speeding up ship motion animations (or even making them directly snapshot).
Accelerated (or instant) animations could be selected as an expert game variant when building the table.
By speeding up the animations, I think we can reduce a good 30% of the game time (if not more).
Eventually, in addition to acceleration, a "wake" could be added that can make everyone understand what the ship's starting point was before it arrived (quickly or instantly) at its destination.
Thanks in advance.
by ALA--IN
Dodaj nešto ovom izvješću
- Drugi stol / potez
- Je li problem rješen pritiskom na F5?
- Da li se problem pojavio više puta? Uvijek? Nasumično?
- Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.