#159419: "Undo Last Move Should Ignore Seal Actions Exit"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljan opis
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• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
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• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
• Koјi је tvoј prеtraživač?
Google Chrome v133
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• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
• Koјi је tvoј prеtraživač?
Google Chrome v133
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
• Koјi је tvoј prеtraživač?
Google Chrome v133
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• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
• Koјi је tvoј prеtraživač?
Google Chrome v133
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• Koji dio pravila nije primijenjen u BGA prilagodbi
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
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• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
• Koјi је tvoј prеtraživač?
Google Chrome v133
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• Koji ste potez htjeli učiniti?
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
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• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
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• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Google Chrome v133
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• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
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• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Google Chrome v133
-
• Molimo da opišеtе problеm prikaza. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
• Koјi је tvoј prеtraživač?
Google Chrome v133
-
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
• Koјi је tvoј prеtraživač?
Google Chrome v133
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
If you click seal actions but don't actually do anything but exit and then click undo last move, it marks the last move as going into the seal actions menu and adds a note that the player undid their last move. You have to undo it again to get back to the initial screen and then undo it a 3rd time to actually go back to the real "last move". If it's possible to just ignore clicks that didn't result in an action from the action stack, you could avoid having to click undo 3 times to really undo 1 action and clutter the game log.
• Koјi је tvoј prеtraživač?
Google Chrome v133
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Dodaj nešto ovom izvješću
- Drugi stol / potez
- Je li problem rješen pritiskom na F5?
- Da li se problem pojavio više puta? Uvijek? Nasumično?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
