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#17879: "End Gaming Scoring for Cathedral Not Properly Calculated"
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End game scoring for Cathedral not properly calculated.
imgur.com/tRVthXy
See here that blue has cubes in row 1 & row 2, but not row 3. Should have -2 points at the end of the game.
Green only has a cube in row one. Should have -4 points at end of game.
imgur.com/xooo0Q3
Final scoring - blue has -0 and green has -3
***
That being said, did not affect enjoyment of game. Overall 5 stars. Great work!!! =)• Koјi је tvoј prеtraživač?
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23. svi 2020. 7:28 •
Alebaster • Razvojni programeri još nisu reproducirali ovaj bug:
10. lip 2020. 8:00 • I have no involvement in this game. But having wondered about a similar situation it's important to remember that you score points for every cube in the cathedral. Therefore, if the event card comes out that removes the top most cube you could end up with a situation where you scored a cube, then had it removed. You would have scored the cube, then had a negative for no longer being in that row. That would make the score -3, instead of -4. I'm not saying that happened. But it is a possibility.
zoid4 • Razvojni programeri još nisu reproducirali ovaj bug:
13. lip 2020. 17:35 • Cubes coloring seems wrong. As the Beige player, I was attributed the scoring of grey/neutral cubes (at + 6) and there is no Beige Cube. I cant remember if I have put any cube in Cathedral but Cube player-assoctation seems to be messed up (a Dark Grey cube appears and no player has this color)
boardgamearena.com/1/troyes?table=89182297
boardgamearena.com/1/troyes?table=89182297
oninohugo • Razvojni programeri još nisu reproducirali ovaj bug:
9. kol 2020. 17:05 • Bug Troyes table 104705628: I'm at 1 point at the end of the penultimate round which is impossible since I have 3 cubes in the cathedral and have claimed 1 event.
oninohugo • Razvojni programeri još nisu reproducirali ovaj bug:
9. kol 2020. 17:15 •
mitcharf • Razvojni programeri još nisu reproducirali ovaj bug:
13. kol 2020. 23:08 • oninohugo, I reviewed the log for your game and as far as I can tell your score is correct. Here are all of the log entries where you gain or lose points:
0) Game start (0 vp total)
1) Move 20: Construct cathedral , gain 2 vp (2 vp total)
2) Move 29: Counter event card, gain 2 vp (4 vp total)
3) Move 49: Lose 2 vp from Heresy event card (2 vp total)
4) Move 66: Lose 2 vp from Heresy event card (0 vp total)
5) Move 83: Construct cathedral, gain 1 vp (1 vp total)
Based on that, 1 point was the correct total for you. Or did I miss something in the log?
0) Game start (0 vp total)
1) Move 20: Construct cathedral , gain 2 vp (2 vp total)
2) Move 29: Counter event card, gain 2 vp (4 vp total)
3) Move 49: Lose 2 vp from Heresy event card (2 vp total)
4) Move 66: Lose 2 vp from Heresy event card (0 vp total)
5) Move 83: Construct cathedral, gain 1 vp (1 vp total)
Based on that, 1 point was the correct total for you. Or did I miss something in the log?
mitcharf • Razvojni programeri još nisu reproducirali ovaj bug:
13. kol 2020. 23:14 • parsonii, I reviewed the log for your game. Here are all of the cathedral-related point gains and losses in your game log:
Move 19: parsonii constructs cathedral, gain 1 vp
Move 25: FreakinFred constructs cathedral, gains 1 vp
Move 77: FreakinFred constructs cathedral, gains 1 vp
Move 85/game end: FreakinFred is absent in 1 level, loses 2 vp
Move 85/game end: parsonii is absent in 2 levels, loses 4 vp
Total cathedral vp for parsonii = 1 - 4 = -3
Total cathedral vp for FreakinFred = 1 + 1 - 2 = 0
So I think your totals are correct as well.
Move 19: parsonii constructs cathedral, gain 1 vp
Move 25: FreakinFred constructs cathedral, gains 1 vp
Move 77: FreakinFred constructs cathedral, gains 1 vp
Move 85/game end: FreakinFred is absent in 1 level, loses 2 vp
Move 85/game end: parsonii is absent in 2 levels, loses 4 vp
Total cathedral vp for parsonii = 1 - 4 = -3
Total cathedral vp for FreakinFred = 1 + 1 - 2 = 0
So I think your totals are correct as well.
mitcharf • Razvojni programeri još nisu reproducirali ovaj bug:
13. kol 2020. 23:23 • zoid4, I reviewed the log for your game. On replay, it shows you are the white player. All of your cahtedral-related events in the log are:
Move 47: Construct 2 cubes in cathedral, gain 2 vp
Move 100: Construct 1 cube in cathedral, gain 1 vp
Move 114: Construct 3 cubes in cathedral, gain 3 vp
So that is 6 cubes total. In the replay, at the end of the game I see your 6 white cubes in the cathedral. Since you have at least 1 cube on each level, you did not lose any points at the end of the game from that. So +6 for cathedral points seems correct.
I think the confusion is that the disc in your sector in the middle is beige, and so are your workers, so you expect your cubes to be beige as well.
To make matters moire confusing, the neutral cubes in the cathedral are dark grey, but the neutral meeples in the buildings are light grey (almost white).
In any case, this is definitely a separate issue from what this bug is reporting. I will search to see if there is already a bug open for this color mish-mash. If there is not one already open, I will open one to document that problem.
Move 47: Construct 2 cubes in cathedral, gain 2 vp
Move 100: Construct 1 cube in cathedral, gain 1 vp
Move 114: Construct 3 cubes in cathedral, gain 3 vp
So that is 6 cubes total. In the replay, at the end of the game I see your 6 white cubes in the cathedral. Since you have at least 1 cube on each level, you did not lose any points at the end of the game from that. So +6 for cathedral points seems correct.
I think the confusion is that the disc in your sector in the middle is beige, and so are your workers, so you expect your cubes to be beige as well.
To make matters moire confusing, the neutral cubes in the cathedral are dark grey, but the neutral meeples in the buildings are light grey (almost white).
In any case, this is definitely a separate issue from what this bug is reporting. I will search to see if there is already a bug open for this color mish-mash. If there is not one already open, I will open one to document that problem.
mitcharf • Razvojni programeri još nisu reproducirali ovaj bug:
13. kol 2020. 23:24 • I'm not a BGA developer, but hopefully I have saved them some time here -- as you can see from my previous 3 comments, a review of the game logs does not indicate any problem with cathedral scoring that I can find.
mitcharf • Razvojni programeri još nisu reproducirali ovaj bug:
13. kol 2020. 23:43 • I have opened the following bug on the color confusion that resulted in zoid4's report. I encourage you to vote for it:
boardgamearena.com/bug?id=22589
boardgamearena.com/bug?id=22589
0p0 • Razvojni programeri još nisu reproducirali ovaj bug:
2. pro 2020. 14:56 • mitcharf. you wrote:
3) Move 49: Lose 2 vp from Heresy event card (2 vp total)
4) Move 66: Lose 2 vp from Heresy event card (0 vp total)
I read in rules that Heresy card should decrease influence points, not victory points.
3) Move 49: Lose 2 vp from Heresy event card (2 vp total)
4) Move 66: Lose 2 vp from Heresy event card (0 vp total)
I read in rules that Heresy card should decrease influence points, not victory points.
0p0 • Razvojni programeri još nisu reproducirali ovaj bug:
2. pro 2020. 15:06 • I undarstand probably. Player had no influence points and then lost victory points?
MrRahr • Razvojni programeri još nisu reproducirali ovaj bug:
25. lis 2023. 23:45 • Same problem at the end of game #431920406 October 2023
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