#21686: "Selector for number of meeples is misleading; replace with different selector widget"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljan opis
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• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
• Koјi је tvoј prеtraživač?
Safari v11.1
-
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Koјi је tvoј prеtraživač?
Safari v11.1
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Koјi је tvoј prеtraživač?
Safari v11.1
-
• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Koјi је tvoј prеtraživač?
Safari v11.1
-
• Koji dio pravila nije primijenjen u BGA prilagodbi
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
• Koјi је tvoј prеtraživač?
Safari v11.1
-
• Koji ste potez htjeli učiniti?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
-
• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Safari v11.1
-
• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. -
• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Safari v11.1
-
• Molimo da opišеtе problеm prikaza. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Koјi је tvoј prеtraživač?
Safari v11.1
-
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Koјi је tvoј prеtraživač?
Safari v11.1
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
When you click on a tile to bid on or activate it, a dialog comes up to select the number and colour of the meeples that you mean to use. Its layout visually suggests the physical meeples that you might have behind your screen; but if you "pull a single meeple from the right end of the line", as many of us would do in a physical game, what the interface does is use *all* of your meeples, because rather than corresponding to single physical meeple (as the interface visually suggests), each meeple icon corresponds to a different *number* of meeples.
This is listed as a "suggestion" but really rises to the level of a UI bug---four of the five players in my game last night did this at least once, each time quite sure they'd only grabbed one meeple (and quite upset that this had thus messed up their board position due to wasted meeples). The fifth player said at one point, "yes, I've played this game dozens of times on BGA and I still do that by accident sometimes".
There are many possible fixes. E.g.:
1) If the number selected represents an overbid of more than 1 (e.g. clicking 2 on an empty tile, or 3 on a tile with only 1 meeple so far), request confirmation from the user. It's perfectly valid to overbid and sometimes it's intentional, but it's also not the usual case so it's ok to ask for confirmation.
2) Change the interface to [meeple icon] [1] [2] [3] ... i.e. only have the meeple icon there to show the colour, then click on a square button with a number in it to say how many. This divorces the visual interface from a physical representation so you won't subconsciously "grab the rightmost meeple".
3) Change the interface so that each meeple-with-number shows a stack beneath it with that many meeples in it. Again, divorcing it a little from the physical representation of "row of meeples" and changing it to "how big of a stack of meeples to select".
4) Change the interface to [meeple icon] [pulldown] [OK] so that you can pull down to the number of meeples you want to place---defaulting to 1 if the tile is unselected or the minimum useful number if this is an overbid/reactivation (e.g. default to 3 if there are already 2 meeples on the tile).
Or something else! Many other interfaces would not have the problems that the current one has. • Koјi је tvoј prеtraživač?
Safari v11.1
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- Je li problem rješen pritiskom na F5?
- Da li se problem pojavio više puta? Uvijek? Nasumično?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
