#25454: "Game length notice, a subsitute options and a "concede" option"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detaljan opis
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• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Koji dio pravila nije primijenjen u BGA prilagodbi
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Koji ste potez htjeli učiniti?
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
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• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Mozilla v5
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• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
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• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Mozilla v5
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• Molimo da opišеtе problеm prikaza. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Koјi је tvoј prеtraživač?
Mozilla v5
-
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here. Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Koјi је tvoј prеtraživač?
Mozilla v5
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
Situation: Players don't seem to realize that a game of Spades can take an hour. With the bag penalty and with shy bids (common with beginners), its not unusual to see the score going down (or going up slowly). It can take 15+ rounds before a team reaches 500 points, especially when you don't encounter nils.
1) A warning that the game can be lengthy time-wise before the game start could be useful. Right now, all I see are players that cannot finish a game. Midway, they would say "I have to go" – which can be true or not and which I can understand – but still, don't start a game of spades if you only have 20 minutes ahead of you. Its not Hanabi, Kingdomino or Buttons. I think BGA players are used to shorter games.
2) I once played Spades or Bridge on an old Hoyle/Sierra website back in the early 2000s (this site doesnt exist anymore), but if someone had to leave the game midway, the host/moderator could send an invite to a friend and ask him to substitute and finish the game. The substitute wouldn't score any ELO but at least the game could progress and finish. A few BGA games could use a similar features. For example, a player can easily finish a Saboteur game or a Heart game.
3) The "concede" option is only permitted for 2-player games. I think Spades could be considered a 2-team game where a team can offer a concede. I had a table where a player had to leave midgame and that player offered to abandon but this is not adequate game ethics when the opposing teams is 250 points ahead. In my book, it's called a "conceding". It seems a bit easy to pretend to have to leave after 30 minutes and escape your fate. We tried to concede but it didnt work. Letting the bailing player time running out doesn't solve the problem. An option to concede can also be useful after a last resort "bid nil" has been bidded and the blind-niller holds the ace of spades (certain to take 1 trick).
• Koјi је tvoј prеtraživač?
Mozilla v5
Prijavite povijest
1) The average playing time for a game with the current settings is displayed befor you start a live game. If this time is longer than x minutes, there might be special warning. But this is a general requirement for the BGA Website and should be adressed there. As a game developer I cant change anything here.
2) Like the first point: This is a general BGA requirement for all games and should be adressed there.
3) This seems to be a good idea for spades. I am think adding a button "propose conceding to partner" during the bidding if you are at least x points behind might be easy to implement.
Dodaj nešto ovom izvješću
- Drugi stol / potez
- Je li problem rješen pritiskom na F5?
- Da li se problem pojavio više puta? Uvijek? Nasumično?
- If you have a screenshot of this bug (good practice), you can use a picture hosting service of your choice (snipboard.io for example) to upload it and copy/paste the link here.
