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#50132: "Speed up the draft with asynchronous turns"
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With 4 or 5 players (eg in the Arena), this game takes a really long time in turn-based mode, so every interface tweak possible to speed that up would be great.
One option to speed up the draft would be to allow asynchronous drafting, where the players can be in different phases of the draft. This would mean that when Player A passes their cards on to the ‘left’:
- Check if the receiving player on Player A’s left has already passed their cards on, and if so, they may immediately choose from the new set. Otherwise, ‘stack’ the cards by that player.
- Check if the player on Player A’s right has passed their cards on and enable Player A to choose again if so.
I’ve seen this implemented elsewhere and it works great. In practice, there is usually one player that logs on less frequently, so the virtual cards stack up next to them, and they can make 3/4 rounds of draft selection in one login. This could take some mental gymnastics to code, but accelerates the draft immensely!• Koјi је tvoј prеtraživač?
Safari v14.1
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6. lis 2021. 12:03 •
ShiningMasamune • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
6. lis 2021. 21:19 • This is how the Asmodee implementation works. Would be great if it worked that way here.
Tisaac • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
6. lis 2021. 23:08 • As said on the Guru's page, this would be a very complex change so it's very unlikely it will happen.
Chadderz94 • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
23. lis 2023. 11:24 • It's absurd this has been open for 2+ years and no notice has been taken...
Synchronised drafting is a must
Synchronised drafting is a must
Tisaac • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
23. lis 2023. 11:31 • Have you read my previous answer ? It's still very unlikely since it would be a very complex change. But feel free to join the dev team and code it if you think it's really important, all the code is opened for contribution.
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