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7 Wonders Duel izvještaji
#62195: "When you destroy a Wonder that provides Conflict Shields, those Conflict Shields should be removed"
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As you can see on the FAQ published by the publisher of the game (www.rprod.com/en/7-wonders-duel/faq), Conflict Shields are NOT considered as instant effect anymore.
This means that the Conflict Pawn should go backward if you destroy a Wonder that provides Conflict Shields, such as The Colossus.
This rule was previously discussed even on the BGA forum in 2020 (forum.boardgamearena.com/viewtopic.php?t=17932), but in the last 2 years the publisher widely explained that now the Conflict Shield are NOT considered as instant effect anymore, therefore they are affected by cards such as Sabotage or Anubi that can destroy Wonders which provide Conflict Shields.• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
Move #97
When I activeted the Sabotage Consipracy, the Conflict Pawn should have gone 2 backwards.
In this specific case, it should have destroyed the Minerva Shield.• Koјi је tvoј prеtraživač?
Mozilla v5
Prijavite povijest
peppeuz • Razvojni programeri još nisu reproducirali ovaj bug:
4. tra 2022. 13:56 • This problem happens all the time, since it's not a bug, but an error in the implamentation of the rules.
This issue was widely discussed in the 7 Wonders Duel community, but lately the publisher explained in the FAQ o the game that the effect of Anubi and Sabotage DOES influence the Conflict Shields.
www.rprod.com/en/7-wonders-duel/faq
This issue was widely discussed in the 7 Wonders Duel community, but lately the publisher explained in the FAQ o the game that the effect of Anubi and Sabotage DOES influence the Conflict Shields.
www.rprod.com/en/7-wonders-duel/faq
blatant_perspicacity • Razvojni programeri još nisu reproducirali ovaj bug:
11. sij 2023. 5:59 • See www.rprod.com/en/7-wonders-duel/faq
PAGE 18 - SABOTAGE CONSPIRACY
The following phrase replaces the rule concerning the Sabotage Conspiray:
"Choose 1 Wonder constructed by your opponent and return it to the box. It will no longer be used for this game. The affected player doesn’t lose the instant effects previously granted by that Wonder (Coins, Progress tokens, constructed or discarded card, Replay effect, Placement or Movement of Influence cubes)."
With Sabotage, the conflict pawn should move when you destroy a wonder with shields.
PAGE 18 - SABOTAGE CONSPIRACY
The following phrase replaces the rule concerning the Sabotage Conspiray:
"Choose 1 Wonder constructed by your opponent and return it to the box. It will no longer be used for this game. The affected player doesn’t lose the instant effects previously granted by that Wonder (Coins, Progress tokens, constructed or discarded card, Replay effect, Placement or Movement of Influence cubes)."
With Sabotage, the conflict pawn should move when you destroy a wonder with shields.
Toastcrumbs • Razvojni programeri još nisu reproducirali ovaj bug:
16. pro 2024. 13:23 • I just encountered this same issue. I'm keen to see it fixed.
Keep up all the excellent work 👍🏻
Keep up all the excellent work 👍🏻
Toastcrumbs • Razvojni programeri još nisu reproducirali ovaj bug:
16. pro 2024. 13:27 • My experience of this issue was during my final turn in the following game: 7 Wonders Duel #600887183
Toastcrumbs • Razvojni programeri još nisu reproducirali ovaj bug:
16. pro 2024. 13:27 • Dodaj nešto ovom izvješću
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