#81001: "karma penalty for negative clock. "
Što se desilo ? Molim vas odaberite ispod
Što se desilo ? Molim vas odaberite ispod
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Detaljan opis
• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
• Koјi је tvoј prеtraživač?
Google Chrome v109
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
• Koјi је tvoј prеtraživač?
Google Chrome v109
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Koјi је tvoј prеtraživač?
Google Chrome v109
• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Koјi је tvoј prеtraživač?
Google Chrome v109
• Koji dio pravila nije primijenjen u BGA prilagodbi
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
• Koјi је tvoј prеtraživač?
Google Chrome v109
• Koji ste potez htjeli učiniti?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Google Chrome v109
• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Google Chrome v109
• Molimo da opišеtе problеm prikaza. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Koјi је tvoј prеtraživač?
Google Chrome v109
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
• Koјi је tvoј prеtraživač?
Google Chrome v109
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
There should be a karma penalty for running out of time at anytime during a game. I'd suggest 2-5 karma points as I think you should lose more points for a negative clock than you gain for a game without a negative clock (currently 1), so that there is a clear incentive for playing within the time consistently, while allowing for exceptional circumstances.
Rationale:
We should be encouraging people to play within the time frames agreed at the start of the game.
The only penalty currently available is to kick players out of the game. This is pretty heavy-handed for a minor infringement and creates the option for other players to end the game when they're losing, which I've seen several complaints about. This penalty option should be retained, but adding a moderate disincentive should reduce the need for this.
It's better to use an automatic punishment than a player option because it reduces the opportunity for strategic abuse.• Koјi је tvoј prеtraživač?
Google Chrome v109
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