#96006: "MSP pipelines give movement benefits only if they are not moved."
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Detaljan opis
-
• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Koji dio pravila nije primijenjen u BGA prilagodbi
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Koji ste potez htjeli učiniti?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a -
• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Mozilla v5
-
• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Molimo da opišеtе problеm prikaza. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." -
• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
Currently MSPs can be used to help navigating Nebulas and Asteroids even if they were moved this turn. Only unmoved MSPs are considered active and shouldn't provide movement benefits (any) if moved.
Although the text is a bit muddy.
BGG thread:
boardgamegeek.com/thread/3136261/yet-another-question-mps-pipelines-about-nebulas-a • Koјi је tvoј prеtraživač?
Mozilla v5
-
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
The core here is rule is
"If used to aid a ship’s movement, none of the MS Pipeline counters that form this chain may move during the turn. "
From Master rulebook, rule is in first paragraph:
"12.2.1 Movement: Any unit, including another MS Pipeline,
that starts its movement on a chain of friendly MS Pipeline
counters and spends its entire Movement Phase on the same
chain may move an additional hex, as long as this hex is also
part of the chain. If used to aid a ship’s movement, none of
the MS Pipeline counters that form this chain may move
during the turn. To make it easier to keep track of which MS
Pipeline counters have not moved, the MS Pipeline counters
have an “Active” side. If a MS Pipeline has moved, flip it to
the “Moved” side until the start of the next turn.
MS Pipelines that survive entrance into a Black Hole hex,
may, in future turns use their navigational aids to allow
friendly ships traveling along a pipeline to enter the Black
Hole hex without rolling for destruction (in other words, a
chain may extend into a Black Hole hex).
MS Pipelines also allow friendly ships traveling along a
pipeline to ignore Nebulae and Asteroids for purposes of
movement." • Koјi је tvoј prеtraživač?
Mozilla v5
Prijavite povijest
Your bug has probably been fixed already, or was linked to a temporary failure of BGA service.
In any case, when filling a bug report, make sure to have an explicit title linked to the incident (ex: with error message), so other players can recognize it and vote for it.
Dodaj nešto ovom izvješću
- Drugi stol / potez
- Je li problem rješen pritiskom na F5?
- Da li se problem pojavio više puta? Uvijek? Nasumično?
- Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
