pacts
In Celtic legend, faefolk align themselves with courts of influence over the ancient lands. The Seelie are allies of spring and growth, while the Unseelie are those of cold and trickery.
Each round, cards are dealt, where one player will split the possible actions between two piles, while the other will select who gets which set. You will each place, move, and remove influence across six regions and see who rules these sacred places, seeking majority control.
The player who scores the best after three and six rounds will be declared the new ruler of this great isle.
Broj igrača : 2
Trajanje igre: 32 mn
Složenost: 2 / 5
Igraj pacts i 1412 druge igre online.
Niје nеophodno prеuzimanjе - igraј dirеktno u svom pregledniku.
Sa svojim prijateljima i tisućama igrača iz cijelog svijeta.
Besplatno.
Igraj pacts i 1412 druge igre online.
Niје nеophodno prеuzimanjе - igraј dirеktno u svom pregledniku.
Sa svojim prijateljima i tisućama igrača iz cijelog svijeta.
Besplatno.
Sažetak pravila
Overview
This is an area majority game taking place across 6 rounds, scoring occurs in rounds 3 and 6
Turn
First, each player MAY pick a Court card to play, which is kept secret for now
Second, 4 Pact cards are revealed along with 1 Special Pact
Third, 1st player splits these cards along with the 2nd player token however they wish into 2 piles
Fourth, 2nd player picks a pile with 1st player getting the unselected pile
Fifth, starting with 1st player each player plays all their gained cards in an order of their choosing, any unused cards are simply discarded. If a Court card was chosen earlier, this can be played at any point like a Pact card.
Once player 2 has played all their cards which they wish, the round ends
Scoring
On the 3rd round, score each region based on whoever has the most influence tiles there. Ties mean no one wins the region. After which, flip the scoring tiles to their light side ready for the 2nd half.
At the end of the 6th round, do the same.
Whoever scores the most at the end of the 6th round, wins!
