**One year since the successful Kickstarter campaign and a few awards nominations, it's time to release this game on BGA!
**
There is a lot to say about such a deep game, so why not check about this nicely detailed text from the publisher?
After the great Chicago Fire of 1871, the brave men and women of Chicago sought to rebuild their once-great city, and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age, making such great progress that it hosted The World's Columbian Exposition in 1893, followed not long after by a celebration of its Century of Progress at The World's Fair in 1933.
Many of the household brands we've come to know and love today had their start in Chicago during this time period; Oscar Mayer, Kraft, Quaker Oats, Nabisco, Swift & Co, Armour & Co, Schwinn Bicycles, Charles Schwab, and many others made a home here in this tall, bold slugger.
In City of the Big Shoulders players take on the roles of entrepreneurs and investors seeking to rebuild Chicago into a city fit for the world stage. In this unique merger of 18xx-style stock manipulation mechanics with euro-style gameplay, players start companies, trade in shares, hire employees, equip their factories, produce goods and sell them to be delivered to homes across the midwest.
Although City of the Big Shoulders features a large amount of strategic depth and rewarding gameplay, it does so in a shorter timeline than is typical of most heavy economic games. Players play just five rounds (also known as decades) in about two and a half hours. Each decade consists of five unique phases: A stock phase where players can buy and sell stock; a building phase where players rebuild the city of Chicago, placing action spaces on the board; an action phase where companies send their partners to make deals across Chicago; an Operating Phase where companies buy resources, produce goods, and ship them out of Chicago; and finally a cleanup phase where the board is set up for the following decade. At the end of the fifth decade, the game ends. Players then exchange shares that they have purchased over the course of the game for cash, are rewarded for any of the public goals they have accomplished over the five decades of play, and tally their money to determine who is Chicago's greatest resident.
CoBS is not a small game, but you could discover that you just enjoy it exactly for what it is: a big game of stock exchange that is not so much about stock exchanges but about worker placement and a unique economic engine.
If you have a thing for that kind of game, we can only recommend you to follow this link, and see by yourself:
[https://boardgamearena.com/gamepanel?ga ... shoulders
](https://boardgamearena.com/gamepanel?game=cityofthebigshoulders)
Sure that Monday releases are not for the faint-hearted.
The BGA Team would like to thank Parallel Games, as well as Raymond Chandler III - the game designer- to let us bring this beautifully strong game on our platform.
All of the development has been done by ggohierroy, our devoted developer who did an incredible job bringing City of The Big Shoulders to you, for your enjoyment.
***Now is your time to rule Chicago!
"Chicago is a town, a city that doesn't ever have to measure itself against any other city. Other places have to measure themselves against it. It’s big, it’s outgoing, it’s tough, it’s opinionated, and everybody’s got a story." —Anthony Bourdain.
1871.: Grad velikih ramena - Chicago gori ...
Godinu dana od uspješne Kickstarter kampanje i nekoliko nominacija za nagradu, vrijeme je za objavljivanje ove igre na BGA!
O toliko dubokoj igri može se puno toga reći, pa zašto ne biste provjerili ovaj lijepo detaljni tekst od izdavača?
Nakon velikog čikaškog požara 1871. godine, hrabri muškarci i žene u Chicagu pokušali su obnoviti svoj nekadašnji sjajni grad i obnoviti ga.
Tijekom sljedećih 60 godina Chicago je doživio ekonomsko zlatno doba, postigavši tako velik napredak da je 1893. godine bio domaćin Svjetske kolumbijske izložbe, a nedugo zatim proslava Stoljeća napretka na Svjetskom sajmu 1933. godine.
Mnogi brendovi kućanstava koje smo danas upoznali i volimo započeli su u Chicagu u tom vremenskom razdoblju; Oscar Mayer, Kraft, Quaker Oats, Nabisco, Swift & Co, Armor & Co, Schwinn Bicycles, Charles Schwab i mnogi drugi ovdje su se smjestili u kući u ovom visokom, smjelom ljigavcu.
Igrači u Gradu velikih ramena preuzimaju uloge poduzetnika i investitora koji žele obnoviti Chicago u grad pogodan za svjetsku pozornicu.
U ovom jedinstvenom spajanju mehanike manipulacije dionicama u stilu 18xx s igranjem u stilu eura, igrači osnivaju tvrtke, trguju dionicama, zapošljavaju zaposlenike, opremaju svoje tvornice, proizvode robu i prodaju da bi je isporučili kućama na srednjem zapadu.
Iako Grad velikih ramena sadrži veliku količinu strateške dubine i korisnog igranja, to čini u kraćem vremenskom roku nego što je tipično za većinu teških ekonomskih igara.
Igrači igraju samo pet rundi (poznatih i kao desetljeća) za otprilike dva i pol sata.
Svako se desetljeće sastoji od pet jedinstvenih faza: Faza dionica u kojoj igrači mogu kupovati i prodavati dionice; faza izgradnje u kojoj igrači obnavljaju grad Chicago, postavljajući prostore za rad na ploču; akcijska faza u kojoj tvrtke šalju svoje partnere da sklapaju dogovore diljem Chicaga; operativna faza u kojoj tvrtke kupuju resurse, proizvode robu i otpremaju je iz Chicaga; i konačno faza čišćenja u kojoj se odbor postavlja za sljedeće desetljeće.
Na kraju petog desetljeća igra završava.
Tada igrači zamjenjuju dionice koje su kupili tijekom igre za gotovinu, nagrađuju se za bilo koji od javnih ciljeva koje su postigli tijekom pet desetljeća igre i računaju svoj novac kako bi utvrdili tko je najveći stanovnik Chicaga.
CoBS nije mala igra, ali mogli biste otkriti da jednostavno uživate upravo onakva kakva jest: velika igra na burzi koja se ne tiče toliko burzi, već plasmana radnika i jedinstvenog ekonomskog pokretača.
Ako nešto želite za takvu igru, možemo vam samo preporučiti da slijedite ovaj link i sami se uvjerite:
https://boardgamearena.com/gamepanel?ga ...
ramena
Sigurno je da izdanja u ponedjeljak nisu za one slabijeg srca.
BGA tim želi zahvaliti Parallel Games, kao i Raymondu Chandleru III - dizajneru igara - što su nam dopustili da dovedemo ovu prekrasno jaku igru na našu platformu.
Sav razvoj napravio je ggohierroy, naš predani programer koji je nevjerojatno obavio grad City of The Big Shoulders, za vaš užitak.
Sad je vaše vrijeme da vladate Chicagom!
"Chicago je grad, grad koji se nikada ne mora mjeriti s bilo kojim drugim gradom.
Druga mjesta moraju se mjeriti s tim.
Velik je, odlazan, težak, samopouzdan i svi imaju priču. "- Anthony Bourdain.