The year is 1979, and the U.S. government has just deregulated the airline industry, opening it to competition in terms of fares, routes, and the airline companies themselves. You represent a new airline that's trying to set up business in the U.S., but you have an entire country open to you, so where will you set up shop and how can you profit more than the other newcomers to ensure that you survive?
In Blue Skies, the game board presents players with thirty airports in thirty cities. Each airport has four gates, with you using 2-4 gates depending on the number of players. To set up, draw airport demand cards from the deck to seed airports with passengers. Whenever you place passengers on the board, draw from a bag that initially contains 100 red cubes and 25 green cubes; for each airport, continue drawing until you draw a red cube, then redistribute passengers at the open gates of that airport as evenly as possible.
*(Note that at most the first five airports drawn will have an open gate, and even those will start with only one open gate run by a local airline. All of the other passengers are just bunched up at the gate waiting for you to serve them!)
Each player starts with three demand cards in hand, and they take turns choosing two gates with a purchase price of at most 6. Players adjust their income from 0, with their income being set to equal the number of passengers now waiting at their gates, then the game begins.
On a turn, each player in turn buys new gates at airports of their choice, spending at most 6 points and adding any unspent points to their score. You can buy out a local airline, set up gates in new cities, or purchase multiple gates in the same airport to try to dominate that area.
Each player in turn then plays a demand card from their hand, drawing passengers from the bag to place one or more passengers at that location. Then demand cards equal to the number of players are drawn, and more passengers are ahead to those airports. The game board lists the number of cards for each airport, so you somewhat know the odds of where passengers might arrive.
Players adjust their income to account for the opening of new gates, the redistribution of existing passengers, and the arrival of new passengers, then they add their income to their score. If a player now has at least 100 points or has placed their twentieth and final gate, the game ends immediately; otherwise, you add a local airline gate to each airport with passengers but no open gates, pass the first player marker, then start a new round.
At game's end, score the seven regions of the United States based on the player's dominance of those regions. Each airport has a scoring value, e.g., ORD is worth 4, and each gate you have in Chicago is worth 4 for determining dominance in both the Midwest region and the Central region. (ORD is one of four airports in two regions, with the others being JFK, LAX, and DFW.) If you have the most dominance in the Central region, you score 13 points, whereas second place is worth only 6 points. Whoever has the most points wins. (publisher description)
We don't have much more to say as the publisher description is of course the most relevant you can read about the game itself.
It's smart and short, and the theme is well represented in this very nice Influence/Hand management game from Joe Huber published by Rio Grande Games that you should absolutely try, first because it's easy, second because it's smart. And solid.
You can play the game right here, right now, on BGA.
https://boardgamearena.com/gamepanel?game=blueskies
Of course, nothing would have been possible without the help of people from Rio Grande, and we would like to thank them, as well as the developer, Mogri, who has brought here one of the most clever adaptation of a game on BGA. Kudos to him!
*And, now, ladies and gentlemen,
Please fasten your seatbelts.
There will be no meals during this short flight, so enjoy the view !*
Plavo nebo: recite nam zašto ste se toliko dugo morali skrivati?
Godina je 1979. i SAD
vlada je upravo deregulirala zrakoplovnu industriju, otvorivši je konkurenciji u pogledu cijena, ruta i samih zrakoplovnih kompanija. Predstavljate novu zrakoplovnu tvrtku koja pokušava uspostaviti posao u SAD-u, ali imate cijelu zemlju otvorenu za sebe, pa gdje ćete uspostaviti trgovinu i kako možete zaraditi više od ostalih pridošlica kako biste osigurali preživljavanje?
U Blue Skies, igraća ploča igračima predstavlja trideset zračnih luka u trideset gradova.
Svaka zračna luka ima četiri vrata, a vi koristite 2-4 vrata, ovisno o broju igrača.
Da biste to postavili, izvucite kartice za potražnju u zračnim lukama s palube kako biste zasjeli zračne luke s putnicima.
Kad god putnike stavite na dasku, izvucite iz vrećice koja u početku sadrži 100 crvenih i 25 zelenih kockica; za svaku zračnu luku nastavite crtati dok ne nacrtate crvenu kocku, a zatim redom rasporedite putnike na otvorenim vratima te zračne luke što je moguće ravnomjernije.
(Imajte na umu da će najviše prvih pet nacrtanih zračnih luka imati otvorena vrata, a čak će i ona započeti sa samo jednim otvorenim vratom kojim upravlja lokalni zračni prijevoznik.
Svi ostali putnici samo su sakupljeni na kapiji i čekaju da ih uslužite!)
Svaki igrač započinje s tri kartice s potraživanjem u ruci, a oni naizmjence odabiru dva vrata s nabavnom cijenom od najviše 6.
Igrači prilagođavaju svoj prihod od 0, s tim da njihov prihod bude jednak broju putnika koji čekaju na vratima, a zatim igra započinje.
Zauzvrat, svaki igrač zauzvrat kupuje nova vrata u zračnim lukama po svom izboru, troši najviše 6 bodova i dodaje sve nepotrošene bodove u svoj rezultat.
Možete kupiti lokalnu zrakoplovnu kompaniju, postaviti vrata u novim gradovima ili kupiti više vrata u istoj zračnoj luci kako biste pokušali dominirati tim područjem.
Svaki igrač zauzvrat igra kartu potražnje iz svoje ruke, izvlačeći putnike iz torbe kako bi smjestili jednog ili više putnika na to mjesto.
Tada se izvlače kartice s potražnjom jednake broju igrača, a više putnika je ispred tih zračnih luka.
Na ploči za igru nalazi se broj karata za svaku zračnu luku, tako da donekle znate izgledi gdje bi putnici mogli stići.
Igrači svoj prihod prilagođavaju otvaranju novih kapija, preraspodjeli postojećih putnika i dolasku novih putnika, a zatim dodaju svoj prihod svom rezultatu.
Ako igrač sada ima najmanje 100 bodova ili je stavio svoja dvadeseta i zadnja vrata, igra odmah završava; u suprotnom, u svaku zračnu luku s putnicima dodate vrata lokalne zrakoplovne tvrtke, ali bez otvorenih vrata, prođete oznaku prvog igrača, a zatim započnete novu rundu.
Na kraju igre, zabijte sedam regija Sjedinjenih Država na temelju dominacije igrača u tim regijama.
Svaka zračna luka ima vrijednost bodovanja, npr. ORD vrijedi 4, a svaka vrata koja imate u Chicagu vrijede 4 za određivanje dominacije u regiji Midwest i Central.
(ORD je jedna od četiri zračne luke u dvije regije, a ostale su JFK, LAX i DFW.) Ako imate najveću dominaciju u središnjoj regiji, postižete 13 bodova, dok drugo mjesto vrijedi samo 6 bodova.
Pobjeđuje onaj tko ima najviše bodova.
(opis izdavača)
Nemamo puno više za reći, jer je opis izdavača naravno najrelevantniji koji možete pročitati o samoj igri.
Pametna je i kratka, a tema je dobro zastupljena u ovoj vrlo lijepoj igri utjecaja / upravljanja rukama Joea Hubera u izdanju Rio Grande Games koju biste apsolutno trebali isprobati, prvo jer je lako, drugo jer je pametno.
I solidno.
Igru možete igrati ovdje, upravo sada, na BGA.
https://boardgamearena.com/gamepanel?game=blueskies
Naravno, ništa ne bi bilo moguće bez pomoći ljudi iz Rio Grandea, a mi bismo im se htjeli zahvaliti, kao i programeru Mogriju, koji je ovdje donio jednu od najpametnijih adaptacija igre na BGA.
Svaka mu čast!
A sada, dame i gospodo,
Molimo privežite sigurnosne pojaseve.
Tijekom ovog kratkog leta neće biti obroka, zato uživajte u pogledu!