Board Game Arena tim

as the sign says, i will literally cook for board games! i love gaming and cooking- both things you can do with friends.
Modеratori zaјеdnicе

Sorry but my internet connection is going on and off, so I prefer turn based tables and/or turn based tournaments.
Igre razvijaju

Razvijene igre: Gomoku, coupell, pyrgos, lamarcheducrabe, piereighteen, hoola, bahamataxi, regidice, narabi, heckinhounds, tumbleweed, regicide, twinpalms, iceandthesky, pente, babydinosaurrescue, yaniv, roppyakken, sevens, seikatsu, fruitpicking, minhwatu
A floating octopus adorabilis

Razvijene igre: Queens & Kings... A Checkers Game, breakthecode, buyword, Rainbow, senshi, tinnerstrail, cantstopexpress, themotherroad, veronatwist, sushigoparty, mercadodelisboaste, zooloretto, Herooj, littlefactory, pyramidpoker, imtheboss, balloonpop, fortheking, guile, dicethemepark, samarkand, morocco

Razvijene igre: Potapanje brodova, Kingdomino, Hive, century, Lewis & Clark, eminentdomain, Isaac, tapestry, russianrailroads, signorie, Kabaеlo, Patchwork, nippon, khronos, dungeonpetz, dragonline, origin, emdomicrocosm, madeira, ultimaterailroads
Developed BGA adaptations for: Madeira, Nippon, Russian Railroads, Lewis & Clark, Isaac, Origin, Battleships, Signorie, Khronos, Eminent Domain, Dungeon Petz.Maintaining: Hive, Dragon Line.

Razvijene igre: thecrewdeepsea, Santorini, welcometo, numberdrop, Marrakech, concept, Simplicity, Papayoo, barrage, The Crew, agricola, Alhambra, memoir, Yin Yang, nidavellir, equinox, kingdombuilder, bang
Developer of Santorini, Kingdom Builder, Concept, Welcome To, YinYang, Nidavellir and more to come...Co-dev of Alhambra, Papayoo, Marrakech, The Crew, Agricola, Bang, Equinox.

Razvijene igre: happycity, Buttons, Potion Explosion, Mlin, veletas, keyflower, explorationwarzone, Carcassonne, Mammalath, tapestry, sapiens

Razvijene igre: Dice Forge, thecrewdeepsea, The Builders: Middle Ages, numberdrop, agricola, barrage, nidavellir, memoir, thebuildersantiquity, equinox
Let's roll :)

Razvijene igre: nextstation, Splendor, CATAN, Res Arcana, 7 Wonders Architects, krosmasterblast, livingforest, Krosmaster Arena, stella, lostexplorers

Razvijene igre: glow, seasaltpaper, Azul, mow, nicodemus, gardennation, kingoftokyo, getonboard, conspiracy, noah
BGAddict

Razvijene igre: redstone, silo, cephalopod, Dodo, oust, Gopher, rive, Icebreaker, fractal, zola
Think outside the shrinkwrap.My niche as an abstract game designer is an architecture first approach. A set of rules has a beauty all its own, independent of the gameplay. Go, Reversi, Hex, and Y inspired me initially, without ever having played any of them. Like those games, my games are based on pure, simple, essential mechanisms - more discovery than invention. They aren't arbitrary or hodgepodge. I also try to make my games as unique as possible - different from what I've already done, and different from what's out there. I don't do "with a twist" games.
Other designers, some very successful, do it differently. They start with a concept, playtest it extensively, tweak it, playtest it again, tweak it again... until they arrive at gameplay which meets their high standards. I couldn't do that even if I wanted to. I'm a decidedly below average player of games, and I'm not one to judge quality of play. I do playtest my games to make sure they don't have any robustness issues, but I can never really be sure until talented players get ahold of them and try to wring them out. Generally, the simpler a game is, the more vulnerable it is to problems. There was speculation that Dodo would quickly fall, but it's still standing strong.
Luckily, a small percentage of my games turned out to be pretty good in spite of my modus operandi.
My journey at BGA. I am not a programmer. I saw that there were tutorials and I thought, How hard can it be? Little did I know. I designed Gopher as a super simple game to make my first programming project easy. It wasn't. My strategy was to copy the Reversi program and swap out the graphics and game logic. My program was a total kludge and it took a lot of work by Sunil Patel to make it functional. He was a fan of my game, Flume, which he had programmed for his own fledgling game site, and he took me under his wing. He disappeared after Gopher, but then Tisaac stepped in and helped me quite a lot on various game programs. He wasn't writing my programs for me but he always told me just what I need to know to get back on track. Tisaac really helped me get a toehold at BGA. UFM deserves mention for his help with the pie rule and player panel which I've used in many programs since. Eventually I would get through a few programs without needing any help. But then I got stuck on Cephalopod and VictoriaLa came to the rescue.
Most developers were indifferent to my pleas for assistance. A small percentage grudgingly helped. A tiny percentage enthusiastically helped. One was a POS. But overall a stellar bunch of guys (and girls). To those who helped, reluctantly or otherwise, I say Thank you. It was noble of you to take time away from your own projects to help a doddering old amateur develop a game program that would be lucky to get .01% of the playership.
The admins here are awesome. Most have personally thanked me for my contributions. Pleasant admins are the exception to the rule. At most game sites the admins are dimwits who take pleasure in lording over the designers.
To me, designers are the apex predators. Selectors (developers) play an important role but are decidedly lower in the food chain. In my case, I wear a designer hat with a little developer feather in the band. My specialty, the finite abstract, is the highest form of a game.
Other designers I admire include Michael Amundsen and Alek Erickson. I view Michael as the current torch bearer in this thin sliver of the design universe we've found ourselves in. Alek has collaborated with Michael on many designs. I like Christian Freeling. He's been around for a long time designing Chess and Checkers variants.
There aren't many shrink-wrapped games I like. Azul for example, popular though it is, totally misses me.
I've lived in Mongolia since March 2019. I lived in California for 20 years before moving here.

Razvijene igre: carrara, Quoridor, quantum, Time Masters, Sobek, Mеtromaniјa, Gear & Piston, Lords of Xidit, Tournay
Adapted for BGA: Quoridor, Gear&Piston, Tournay, Time Masters, Sobek, Quantum, The Palaces of Carrara, Lords of Xidit and Metromania ^^

Razvijene igre: artdecko, spacestationphoenix, beyondthesun, jumpdrive, blueskies, arcticscavengers, No Thanks!, gaiaproject, PARKS
Developer of Gaia Project, PARKS, Space Station Phoenix, and other BGA adaptations. Send me a message if you're looking to adapt your game!

Razvijene igre: mattock, pennypress, meadow, Hipnoza, marram, Jamb, Circle of Life, kingsguild, Blooms

Razvijene igre: Solo, Big Time Soccer, icecoldicehockey, sapiens, Stir Fry Eighteen, GORami, skat, ruhr
Stets auf der Suche nach frischem Löwenzahn...

Razvijene igre: chakra, Trekking the World, clashofdecks, roomtwentyfive, trektwelve, Rallyman: GT, superfantasybrawl, The Crew

Razvijene igre: lostexplorers, nextstation, Splendor, CATAN, Res Arcana, 7 Wonders Architects, livingforest, stella

Razvijene igre: marcopolo, lagranja, dragoncastle, tinyfarms, For Sale, Chocolate Factory, marcopolotwo

Razvijene igre: Boomerang: Australia, imhotep, Lucky Numbers, faifo, boomerangusa, boomerangeurope, schroedingerscats
BGA developer of Lucky Numbers, Imhotep, Schrödinger's Cats and the Boomerang series (Australia, Europe, USA)

Razvijene igre: PARKS, artdecko, spacestationphoenix, monsterfactory, jumpdrive, arcticscavengers, gaiaproject
I develop games on BGA!If you're a publisher looking for a slick implementation, send me a message.

Razvijene igre: Turn the tide, pingimus, Elfenland, rage, elgrande, Haiclue, Thurn and Taxis

Razvijene igre: Murus Gallicus, piratenkapern, spades, thatslife, Connect6, escapefromthehiddencastle, Vulture Culture

Razvijene igre: Tzolk'in, Battle Sheep, Kingdomino, Through the Ages: A new Story of Civilization, notalone, Through the Ages
¯¯̿̿¯̿̿'̿̿̿̿̿̿̿'̿̿'̿̿̿̿̿'̿̿̿)͇̿̿)̿̿̿̿ '̿̿̿̿̿̿\̵͇̿̿\=(•̪̀●́)=o/̵͇̿̿/'̿̿ ̿ ̿̿

Razvijene igre: Machiavelli, worldwidetennis, heroesofhellas, egocentricworld, Tichu, dungeontwister
I can move move move any mooountaaaain

Razvijene igre: Taluva, Dragon Keeper: The Dungeon, Veggie Garden, Takara Island, Incan Gold, Santorini
Developer of:INCAN GOLD
TAKARA ISLAND
VEGGIE GARDEN
DRAGON KEEPER
TALUVA
SANTORINI
...and board game geek

Razvijene igre: kami, splito, farmclub, locomomo, codexnaturalis, Carcassonne: Hunters & Gatherers

Razvijene igre: Squadro, Bug, Lost Ruins of Arnak, draftosaurus
Game designer (Project L, Snekagon), developer, mid-euro player. My BGA projects:
Released: Draftosaurus, Lost ruins of Arnak
Beta: Squadro, Bug
Alpha: Snekagon,
Upcoming projects: Project L

Razvijene igre: ladyandthetiger, forex, trickoftherails, In The Year of the Dragon
I am a collector with too many games on my Shelf of Shame.I implement games for BGA as a hobby. I am currently working on Martin Wallace's Perikles.

Razvijene igre: justone, Simplicity, bang, Martian Dice
Hi! I am a developer of Martian Dice, co-developer of BANG! and a very passionate boardgamer :)I am a Russian living in Reading, UK. Would love to play some boardgames IRL!

Razvijene igre: detectivepoker, Finity, Palace, saintpoker
BGA developer & Abe wannabe:Hello...Hello..............Follow me.....

Razvijene igre: toc, frenchtarot, innovation
Non non l'appelez pas ça s’ joue à 3 !Bon c'est pas grave on va s’ démerder…

Razvijene igre: thirteenclues, dungeonroll, wizard
BGA Developer of Dungeon Roll, 13 Clues and Wizard

Razvijene igre: barenpark, theisleofcats, goldwest
Gamer, Software Developer (on BGA and elsewhere) and other things too. Developed BGA adaptations for Gold West, The Isle of Cats and Bärenpark.Joueur, Programmeur (sur BGA et ailleurs) et d'autres choses aussi. J'ai développé l'adaptation BGA de Gold West, The Isle of Cats (L'île des chats) et Bärenpark.

Razvijene igre: Barbu, burglebros, luxor
Developer of Barbu, Luxor, HarbourCo-dev of Burgle Bros.

Razvijene igre: Soluna, teatime
Board game designer of games like Assyria, Byzanz, Pioneers and many others. I am also a software engineering.

Razvijene igre: medina, Downforce
We don't stop playing because we grow old; we grow old because we stop playing. - Shaw

Razvijene igre: steamworks, Ponte del Diavolo
I play bass guitar and Euro board games. I go to Emmanuel Church and I helped design your phone's brain.

Razvijene igre: Race for the Galaxy
I have taken over the maintenance of Race for the Galaxy. While I didn't wrote the original implementation (it was sourisdudesert), I fixed tons of bugs in the expansions and added many improvements to the interface.There's still a lot to do.

Razvijene igre: Spoji četiri
Favourite Games:- Connect Four
- Kalah
- Werewolf
- Hanabi
- Carcassonne

Razvijene igre: innovation
I love innovation and am helping out on the expansion releases(plus graphics refresh!)highest innovation elo? 460 (78th) ->220726
highest vectorace elo? 375 ->220816 (14 th)

Razvijene igre: The Crew
Working my way to being an Alpha reviewer (up to 700+ games).Developer:
In the meantime, I also started making BGA games.
My first implementation is the 2 player variant for The Crew, Jarvis.
I really appreciate the help from the BGA Dev Community, thanks to Tisaac, Thoun, VictoriaLa, Vincentt, and Archduke.
I developed Tic Tac Match, currently in Alpha. a small card game inspired by tic tac toe.

Razvijene igre: cacao
Développeur informatique, a découvert les jeux de société depuis peu.

Razvijene igre: The Battle for Hill 218
Software Developer and lover of all types of games from Sydney, Australia

Razvijene igre: chromino
Hi all 👋I'm a volunteer developer for BGA and enjoy adapting board games onto the BGA platform for all players to have fun on.
Developed:
- Chromino
I'm current working on:
- KAWA (Studio)

Razvijene igre: iwari
We don't stop playing because we grow old; we grow old because we stop playing.

Razvijene igre: geekoutmasters
Geek, nerd, freak, terco y vago. Web & Desktop Developer. Adicto a Internet. Vivo la vida de a 140 caracteres a la vez.

Razvijene igre: dicesummoners
Board game designer from Decking Awesome Games (https://www.dag.irish/)

Razvijene igre: bids
I'm the developer of the Bids card game. You can find my game here on BGA. If you have questions about the game, feel free to ask

Razvijene igre: kmakici
Part-time game designer, part-time translator, part-time reviewer, part-time chikuwa and tiramisu lover, and part-time world peace thinker.

Razvijene igre: baolakiswahili
I love board games since childhood. And since school, we have a weekly board game evening going, since about 10 years even with web based result protocol. When Covid changed the world, it also changed our boardgaming and we discovered BGA, which is since then our weekly gaming place. Besides that, also my family likes to play board games, in real and on BGA, so I'm quite happy about it!

Razvijene igre: Remember When
Avid follower of Christ, husband, father and gamer. I developed Remember When here on BoardGameArena.

Razvijene igre: soulaween
如果你渴望得到某樣東西,你得讓它自由,如果它回到你身邊,它就是屬於你的,如果它不會回來, 你就從未擁有過它~大仲馬------
1373.

Razvijene igre: thrive
Board game designer and video game developer. My game development related blog is at http://chesstris.com/

Razvijene igre: hydroracers
Auteur de jeux en herbe, Hydroracers ici en Béta et à venir sur KS, plus d'infos ici : https://forum.cwowd.com/t/hydroracers-the-epic-of-schneider-trophy/18236/

Razvijene igre: grosstarock
I love traditional card games - especially Tarot games. Feel free to hit me up for one!

Razvijene igre: trusis
Developer and creator of Trusis, a simple murder party game now available on BGA!
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