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ageofinnovation_displayed izvještaji
#119303: "Make the color more clear"
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the colors of marker between green, black, brown are too similar to distinguish, hope it could be more clear
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Google Chrome v123
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sosankable • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
31. ožu 2024. 15:28 •
Devrsw • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
4. tra 2024. 18:26 • Agreed, black and grey especially are way too close of a color.
To add to this, the purple power markers are extremely hard to make out against the purple bowl background. Perhaps a light outline around these markers would help here, or alternatively, show the count of the markers in each bowl as a number. Something like 2 X O
To add to this, the purple power markers are extremely hard to make out against the purple bowl background. Perhaps a light outline around these markers would help here, or alternatively, show the count of the markers in each bowl as a number. Something like 2 X O
bunderscore • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
5. tra 2024. 17:43 • As long as we're talking about colors...
The hexes on the map are (to my eyes) pretty easy to distinguish normally. However, when the interface shows you which hexes you can build on/convert, the highlighting washes out some of those colors and makes the black and gray hexes are very hard to tell apart.
The hexes on the map are (to my eyes) pretty easy to distinguish normally. However, when the interface shows you which hexes you can build on/convert, the highlighting washes out some of those colors and makes the black and gray hexes are very hard to tell apart.
DaNester • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
8. tra 2024. 2:43 • Agree with all above: the buildings of black/gray are almost indistinguishable, and when available hexes are highlighted, the terrains become very hard to discern as well.
asd123321 • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
27. tra 2024. 1:23 • On the cult board, I see some red ones and the rest are about the same, some dark color
Pompkin • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
9. svi 2024. 16:28 • In the player panels the colors seem to be much darker then the actual player color so if the could be brightened and saturated it would be great. At a first glance red is very brownish which is problematic when there is a brown player color. It also looks like blue has some gray and purple undertones which makes it to similar to gray.
ramgeis • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
10. svi 2024. 21:54 • Also due to very similar colors the buildings are often hard to distinguish from the terrain they are built on so an non-empty hex can easily be overlooked in certain constellations.
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