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Incan Gold izvještaji
#17489: "Two of the same danger comes too often"
O čеmu је ovaј izvеštaј?
Što se desilo ? Molim vas odaberite ispod
Pravila: Pravilo igrе niје ispoštovano!
Detaljan opis
• Koji dio pravila nije primijenjen u BGA prilagodbi
The randomness of the drawn cards.• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
No. General implementation.• Koјi је tvoј prеtraživač?
Mozilla v5
Prijavite povijest
Kallsup • Razvojni programeri još nisu reproducirali ovaj bug:
16. svi 2020. 23:49 • On bga, the frequency of the hazard cards comes up too often compared to what the probabilites should be. It also differs very much from when the physical game is played, I have been told by multiple people who have played it in real life.
Seems like the shuffling/drawing of the deck is wrongly implemented.
Seems like the shuffling/drawing of the deck is wrongly implemented.
jjcf89 • Razvojni programeri još nisu reproducirali ovaj bug:
3. stu 2020. 6:08 • boardgamearena.com/faq?anchor=faq_playing_random
> For card shuffling, we use the PHP method 'shuffle', based on the 'Mersenne Twister' algorithm used by most online Poker websites.
> For card shuffling, we use the PHP method 'shuffle', based on the 'Mersenne Twister' algorithm used by most online Poker websites.
wayniackc • Razvojni programeri još nisu reproducirali ovaj bug:
22. pro 2020. 3:30 • I was going to report the same thing, but I think this game is definitely broken.
It's a small sample size, maybe 10-15 games, but I've been tracking the percentage of drawing a card that will fail the expedition. Basically I'll take the number of cards that will cause us to fail (for example let's say it's round 1 and the cards are gems - snake - gems - mummy - gems that's 4 cards that will fail it - 2 mummies, 2 snakes.) and then divide that by the number of available cards. Doing that, the percent chance to draw a failing card never gets higher than around 17-20%. Again, small sample size, but it's EXTREMELY RARE to get much higher than 25% chance to draw a failing card. It has happened maybe once since I've been tracking it.
It's a small sample size, maybe 10-15 games, but I've been tracking the percentage of drawing a card that will fail the expedition. Basically I'll take the number of cards that will cause us to fail (for example let's say it's round 1 and the cards are gems - snake - gems - mummy - gems that's 4 cards that will fail it - 2 mummies, 2 snakes.) and then divide that by the number of available cards. Doing that, the percent chance to draw a failing card never gets higher than around 17-20%. Again, small sample size, but it's EXTREMELY RARE to get much higher than 25% chance to draw a failing card. It has happened maybe once since I've been tracking it.
Min2905 • Razvojni programeri još nisu reproducirali ovaj bug:
31. pro 2020. 16:19 • At our last game we had 5 cards of mummy. We counted them, because we got the first two very quick.
In the game should be only 3.
In the game should be only 3.
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