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#18827: "Caylus: auto-passing when passing is only option"
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Caylus
I'm be for this being the default for the game, or per player options.
It would be nice to have the game auto-pass when that is the only option. Such as:
* out of workers
* not enough money to place another worker
* not enough (or legal combination) resources to build another piece of the castle
I have seen this for at least one other game (puerto rico I think)
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7. lip 2020. 1:53 •
R o d n e y • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
29. kol 2020. 5:16 • I agree. In a turn based game, it could increase the playing time of the game by weeks waiting for players to pass when they have no other option.
CinqueRosso • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
17. ruj 2020. 0:13 • I think that this is a fine addition to any game if applied only to situations where all of the information is public. In games where you may or may not have the ability to make a move (Eminent Domain) or where it’s supposed to be hard to keep track of opponents resources (For Sale) having an automatic pass provides information, by deduction, that cause imbalances.
fiomtec • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
25. tra 2021. 13:10 •
5. svi 2021. 21:25 •
27. kol 2024. 10:36 • This +1000.
It makes async games much longer unnecessarily.
It makes async games much longer unnecessarily.
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