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Rallyman: GT izvještaji
#21442: "Animate race at end of race"
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Is it possible that at the end of the game the game could go through all of the moves at the same speed as when you flat out? It would look like a choppy animation of the race which I think would be fun and cool! It would remind everyone of the position changes and crashes and give the race a real racing sense.• Koјi је tvoј prеtraživač?
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22. srp 2020. 5:31 •
Lord Satri • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
5. kol 2020. 13:43 • This would be a significant improvement to the game.
I think the current 'Replay' feature is actually very close to provide this end-of-race recap ; what's missing is the capability to not show dice placement during replay, and thus only car movement. We could then replay from beginning and only see the cars moving one after the other from start to finish. That would be great!
I think the current 'Replay' feature is actually very close to provide this end-of-race recap ; what's missing is the capability to not show dice placement during replay, and thus only car movement. We could then replay from beginning and only see the cars moving one after the other from start to finish. That would be great!
Borup • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
5. kol 2020. 18:10 •
Lord Satri • Dеvеlopеri јoš uvеk nisu analizirali ovaј prеdlog:
9. lis 2020. 23:27 • Thanks Borup,
For this request, it should be fairly simple to implement: the currently existing replay feature does everything we need, except that it also shows dice placement. Thus to have a full race animation, it's "simply" a matter of skipping dice placement when running the current 'replay' algorithm.
Does that make sense? We're so close to having this great feature :-) Thanks!
For this request, it should be fairly simple to implement: the currently existing replay feature does everything we need, except that it also shows dice placement. Thus to have a full race animation, it's "simply" a matter of skipping dice placement when running the current 'replay' algorithm.
Does that make sense? We're so close to having this great feature :-) Thanks!
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