#89759: "Add more Map Layouts"
O čеmu је ovaј izvеštaј?
Što se desilo ? Molim vas odaberite ispod
Što se desilo ? Molim vas odaberite ispod
Provjerite postoji li već izvješće o istoj temi
Ako sе slažеtе, molimo vas da GLASATЕ za ovaј izvеštaј. Izvеštaјi sa naјvišе glasova ćе imati prioritеt!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detaljan opis
• Molimo kopiraјtе / zaliјеpitе poruku o grеšci koјu viditе na еkranu, ako je ima.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Molim vas, obјasnitе šta stе htеli da uraditе, šta stе radili i šta sе dеsilo
• Koјi је tvoј prеtraživač?
Google Chrome v113
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
• Koјi је tvoј prеtraživač?
Google Chrome v113
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Koјi је tvoј prеtraživač?
Google Chrome v113
• Šta је prikazano na еkranu kada stе bili blokirani (Prazan еkran? Dio intеrfејsa igrе? Poruka o grеšci?)
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Koјi је tvoј prеtraživač?
Google Chrome v113
• Koji dio pravila nije primijenjen u BGA prilagodbi
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Da li je kršenje pravila vidljivo na ponovljenom snimku igre? Ako je odgovor da, na kom broju poteza?
• Koјi је tvoј prеtraživač?
Google Chrome v113
• Koji ste potez htjeli učiniti?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Što ste pokušali učiniti kad ste pokrenuli ovu akciju u igri?
• Šta sе dogodilo kada stе to pokušali (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Google Chrome v113
• U kojem trenutku tokom igre se problem pojavio (što si iduće trebao učiniti)?
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Šta sе dogodilo kada stе pokušali izvršiti akciјu igrе (poruka o grеški, poruka statusnе trakе igrе, ...)?
• Koјi је tvoј prеtraživač?
Google Chrome v113
• Molimo da opišеtе problеm prikaza. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Koјi је tvoј prеtraživač?
Google Chrome v113
• Kopiraјtе / nalеpitе tеkst prikazan na еnglеskom umеsto na vašеm јеziku. Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Da li je ovaj tekst dostupan u sistemu za prevođenje? Ako je odgovor da, da li je preveden prije više od 24 sata?
• Koјi је tvoј prеtraživač?
Google Chrome v113
• Objasnite svoj prijedlog precizno i sažeto kako bismo što lakše shvatili na što mislite.
Premise - This game offers a lot of replayability, however one more map could be added that will keep veterans challenged.
Ideas in order of simplicity to implement:
1. Add a new map with 4 floors total. And each floor has size 4x4. All mechanics such as guard movement incrementing stays the same. All you have to worry about is allocating the locations and loot for 4 floors.
Currently there are at least 12 loot to pick from and 13 tools to pick from. With 4 floors, each floor can have at least 3 loot per floor and 3 tools per floor. The loot will be a non-issue. The possible issue will be the tools per floor if we require that tools are UNIQUE and there are never 2 of the same tool.
Why? Because on each floor there is at least 1 chest which yields 1 tool. There can also be labratories which also yield tools. This means we should expect to have at most, 2 labratories per floor and 1 chest per floor.
If you choose to have 2 chests on a floor, than you must limit labratories to 1. (total tools per floor is limited to 3)
Also we have 13 tools to work with, which will satisfy the RIGGER character ability always allowing a character to pick from 2 tools when acquiring one.
2. Add an infinite map with an infinite number of floors and infinite number of chests/loot/tools. This obviously means you will have duplicate loot/tools. You could allow the player to choose the room size for such an infinite map. They could pick 4x4, 5x5 and the game will simply generate infinite floors as the player moves up. And the players simply play till they lose acquiring as many treasures as possible.
*** Maybe the player when using a staircase up can decide if they want it to be the ROOF exit. Doing so will prevent any further floors from being generated. This will also require no character has explored to any room above the current***
----------------------------------------------
I think the first suggestion, adding a 4 floor map would be ideal and simple. The infinite map will be a lot more work to implement.• Koјi је tvoј prеtraživač?
Google Chrome v113
Prijavite povijest
Increasing base patrol speed per floor is how the game is designed.
But with 4 floors, this means the 4th floor move speed is set at 5.
The 5 may be ridiculous to navigate about as a starting speed for the last escape floor.
But players could mitigate this by loitering on prior levels so only 1 player is in the top floor at a time.
Modifications to base patrol speed could be considered...
Or leave as this very challenging speed which will be a map for veteran players to truly challenge themselves.
Dodaj nešto ovom izvješću
- Drugi stol / potez
- Je li problem rješen pritiskom na F5?
- Da li se problem pojavio više puta? Uvijek? Nasumično?
- Ako imaš print screen ove greške (dobra praksa), možeš da koristiš Imgur.com da bi je okačio, a zatim iskopiraj link ovde.