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Stol #652632099
Potez #70
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Prеthodno dicehospital #652632099 ... ([preskoči ponavljanje zadnjih poteza])

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Game setup
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{ARENA_CANNOT_PLAY_EXPLANATION}
This is the last turn.

natrabbit

yuvyjelly

a_trex

{HOTSEAT_HEY_ITS_YOUR_TURN}

{PLAY}

0 -870426619 eur Visitor-870

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Each player manages their own personal hospital, each round placing nurses (meeples) and specialists in departments to heal the patients (dice). Players gain points for discharging patients, with the goal to have the most points at the end of 8 rounds.


Before the Game

  • Starting with the First Player, each player draws 3 dice at random as starting figures.
  • They are set to 3, 4 and 5 - players choose which dice is set to which value. (1 would be the sickest patient, 6 the most healthy)
  • Each player draws 2 hospital administrators, plays one and return the other to the box.

Start of Round

Patient Intake

  • The first player chooses whether an extra department or an extra specialist to be revealed.
  • Dice (representing patients) are rolled until they show 2 to 5, then placed in the ambulance from low to high.
  • They are placed lowest to highest, but for any ties.
  • The last player can choose which color goes where.
  • Each player in turn picks a different ambulance, and places its dice on the bottom of their board.
  • If there is not enough room for incoming patients, existing patients must be moved to the mortuary and the player takes a fatality token per patient moved.
  • The First Player may not choose ambulance 1. The player taking the lowest ambulance also takes a "blood bag" and becomes the First Player for the next round.

Hospital Improvement

  • If there are only 2 players, the first player can choose to reveal an additional department or specialist.
  • Each player in turn (lowest to highest ambulance) takes one of the hospital department or specialists to add to their hospital board.
  • Note a player can have multiples of a particular department or specialist, and where it's placed does not matter for usability. This helps heal more patients as the game goes on.
  • Each player can return one improvement per round to get a blood bag token.

During the Round

Hospital Activation

  • Each player individually "heals" patients, by moving a meeple of any color to a particular department on their hospital board.
  • When moving the meeple, the department's effect then the meeple effect (if a specialist) is performed.
  • Note that each meeple and department can only be used at most once per round.
  • Any patient healed at least once is slid down to keep track for round end.
  • If a department needs a group of patients, then that exact group must be present to use the department.
  • However for departments that heal one patient multiple steps at once, the exact number of steps is not required if the patient would be discharged with fewer steps (ie the dice would be changed to 7 or beyond).
  • Any patients healed when at 6 are instead moved to the discharge department and they will score points at the round end.
  • As a free action, you can use any "blood bag" tokens you have to heal a die one step, or temporarily change the die's color. Used blood bags are then discarded.
  • Players have the option to discard improvements at the start of this phase to gain blood bags.

End of Round

Neglected Patients

  • Each player reduces any patients not healed that round by 1.
  • If any were already at 1, they are instead moved to the mortuary, and that player takes a fatality token for each one moved.
  • Some Administrator powers also prevent some patients from deteriorating.

Discharged Patients

  • Each player scores their discharged patients for that round as in the chart below.
  • Note discharging many patients in the same round is preferable to doing it over multiple rounds, since the more patients you discharge, the more each patient discharged is worth.
  • First patient discharged: 1 point
  • Second through Sixth Patient discharged : 2 points each
  • Seventh and Eighth Patient discharged : 3 points each
  • Ninth and Tenth Patient discharged : 4 points each
  • Eleventh and Twelfth Patient discharged: 5 points each
  • Bonus 5 points if the wards are empty.

So if they discharged 7 patients that round, they would score 1 + 2 + 2 + 2 + 2 + 2 + 3 = 14 points.

Shift Change

  • To prepare for the next round, discharged patients are returned to the supply, all meeples are returned where they came from, ambulances are returned/refilled, and patients are slid back up.
  • Last round's unchosen departments/specialists are removed, and new ones are dealt out for the next round.

End of Game

  • At the end of 8 rounds, each player gains 1 point per "blood bag" remaining, and loses 2 points for each fatality token.
  • The player with the highest score wins.
  • In case of a tie, fewest patients remaining, then highest total value remaining.

Variants

  • Opening Crisis: During setup, take 5 patients with value 3, 3, 4, 5 and 5 in any colour.
  • Nationwide Epidemic: When a player takes an ambulance, roll an extra dice and place it into a ward.
  • Resistant Superbug: If a patient is neglected, it deteriorates 2 steps instead of 1.
  • Experimental Medicine: Add 8 department tiles and 12 specialists to the improvements.

Povratak igri

Napomena: 3D je eksperimentalan

Ti si gledatelj ove partije
2
160
89 dana
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0
2
0
yuvyjelly
6
210
89 dana
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5
1
0
a_trex
6
80
89 dana
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6
0
0
Gledatelji: Visitor-870426619
Predaja
Napustiti
Changing players turn order according to lowest ambulance
natrabbit claimed the lowest-value ambulance and takes a bonus Blood bag
a_trex chooses ambulance 3
10:09 AM
yuvyjelly chooses ambulance 4
09:19 AM
natrabbit chooses ambulance 2
07:56 AM
First player rolls 12 dice
Drawing new department tiles and specialist cards
Starting new turn : 3
a_trex discharges 3 patients and scores 5 points.
yuvyjelly discharges 3 patients and scores 5 points.
natrabbit discharges 0 patients and scores 0 points.
a_trex neglects 3 patients.
a_trex saves one yellow die with Mary Eliza Mahoney
yuvyjelly neglects 3 patients.
yuvyjelly saves one red die with Norman Shumway
natrabbit neglects 3 patients.
natrabbit saves one green die with Alexander Fleming
04:13 AM
natrabbit heals 1 red die with Critical Care Unit
natrabbit heals 1 yellow die with Oncology
natrabbit heals 3 green dice with Immunology
natrabbit heals 1 die with Intensive Care and one additional step with Pharmacist
4/6/2025 04:12 AM
a_trex heals 1 die with Imaging
09:44 PM
a_trex heals 1 die with Clinic and 1 other die with Microbiologist
09:43 PM
a_trex heals 1 green die with Pharmacy
a_trex heals 1 yellow die 3 steps with Orthopaedics
09:41 PM
yuvyjelly heals 1 yellow die with Oncology
yuvyjelly heals 1 die with Clinic and 1 other die with Cardiologist
yuvyjelly heals 1 green die with Pharmacy
03:08 PM
yuvyjelly undoes its last move.
yuvyjelly heals 1 green die with Pharmacy
yuvyjelly heals 1 red die with Critical Care Unit
yuvyjelly heals 1 die with Imaging and 1 other die with General Practitionner
yuvyjelly resets hospital activation.
yuvyjelly heals 1 yellow die with Oncology
yuvyjelly heals 1 die with Clinic
yuvyjelly heals 1 green die with Pharmacy
03:07 PM
yuvyjelly heals 1 die with Imaging and 1 other die with General Practitionner
yuvyjelly heals 1 red die with Critical Care Unit and 1 other die with Cardiologist
Discarding unchosen improvements
yuvyjelly chooses Specialist card Cardiologist
03:06 PM
a_trex chooses Specialist card Microbiologist
12:53 PM
natrabbit chooses Department tile Immunology
10:12 AM
Changing players turn order according to lowest ambulance
natrabbit claimed the lowest-value ambulance and takes a bonus Blood bag
natrabbit chooses ambulance 2
10:11 AM
a_trex chooses ambulance 3
09:49 AM
yuvyjelly chooses ambulance 4
4/5/2025 08:25 AM
natrabbit change location of dice 2 from ambulance 2 to 1
11:15 PM
First player rolls 12 dice
Drawing new department tiles and specialist cards
Starting new turn : 2
a_trex discharges 1 patients and scores 1 points.
yuvyjelly discharges 0 patients and scores 0 points.
natrabbit discharges 0 patients and scores 0 points.
a_trex neglects 2 patients.
a_trex saves one yellow die with Mary Eliza Mahoney
yuvyjelly neglects 0 patients.
yuvyjelly saves one red die with Norman Shumway
natrabbit neglects 1 patients.
natrabbit saves one green die with Alexander Fleming
natrabbit heals 1 red die with Critical Care Unit
natrabbit heals 1 die with Intensive Care
natrabbit heals 1 yellow die with Oncology
natrabbit heals 1 green die with Pharmacy and one additional step with Pharmacist
08:54 PM
yuvyjelly heals 1 die with Imaging
yuvyjelly heals 1 yellow die with Oncology
yuvyjelly heals 1 green die with Pharmacy
yuvyjelly heals 1 die with Intensive Care and 1 other die with General Practitionner
12:39 PM
a_trex heals 1 green die with Pharmacy
a_trex heals 1 yellow die with Oncology
a_trex heals 1 yellow die 3 steps with Orthopaedics
08:06 AM
Discarding unchosen improvements
a_trex chooses Department tile Orthopaedics
4/4/2025 08:05 AM
natrabbit chooses Specialist card Pharmacist
4/3/2025 08:34 PM
yuvyjelly chooses Specialist card General Practitionner
10:42 PM
Changing players turn order according to lowest ambulance
yuvyjelly claimed the lowest-value ambulance and takes a bonus Blood bag
a_trex chooses ambulance 3
08:40 PM
yuvyjelly chooses ambulance 1
02:49 PM
natrabbit chooses ambulance 2
12:24 PM
First player rolls 12 dice
09:09 AM
yuvyjelly chooses starting dice values
4/2/2025 07:42 AM
natrabbit chooses starting dice values
10:13 PM
a_trex chooses starting dice values
Drawing new department tiles and specialist cards
Otkrivеn је rеvanš sa potpuno istim igračima: počеtni igrač је rotiran.
Boјa igrača a_trex је izabrana prеma njihovim žеljama. Promijeni moje postavke.
4/1/2025 09:29 PM
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